There a multiple ways to achive that. See:
https://love2d.org/wiki/Game_Distributi ... _for_Linux
https://github.com/MisterDA/love-release
Search found 13 matches
- Sun Oct 14, 2018 10:01 am
- Forum: General
- Topic: Export to Linux
- Replies: 1
- Views: 3738
- Thu Oct 11, 2018 8:10 pm
- Forum: General
- Topic: May love2d planned move to github?
- Replies: 20
- Views: 20675
Re: May love2d planned move to github?
I would love to see a conversion of the source code repository from mercurial to git. I think github as a hoster is a rather bad idea as most free software projects are moving away from it. I would rather see GitLab or similiar.
- Sat Oct 06, 2018 9:38 am
- Forum: General
- Topic: Need Help with faster Rendering
- Replies: 2
- Views: 3841
Re: Need Help with faster Rendering
So as far I understand your draw routine it looks like you're trying to draw every single pixel on the screen as a draw point instruction. This is a really slow approach to try to render things. So to help you we would need to know what you really want to try to achieve.
Re: crash
It would be useful if you could show us an error message or something. Start love2d in the console to see them if the window just closes too fast.
- Mon Sep 17, 2018 7:07 am
- Forum: General
- Topic: What is your preffered way of creating games in LÖVE?
- Replies: 2
- Views: 2945
Re: What is your preffered way of creating games in LÖVE?
Lua is able to implement OOP but it's implementation differs from java. On my current project I am not using any OO framework at all. I use a low-level way similiar to this: http://lua-users.org/wiki/ObjectOrientationTutorial and that's all. There is no good way to implement a game without some abst...
- Mon Aug 20, 2018 6:36 am
- Forum: General
- Topic: LÖVE Games on Steam
- Replies: 18
- Views: 20827
Re: LÖVE Games on Steam
That's cool. I was just curious as to what other Love2D devs are up to. Looks like Move or Die is doing really well on Steam and the rest of us are in the quiet middle. I'm porting two games to Love2D but it takes a long time, as you've mentioned. Cheers. Hello Ivan, from which engine are you porti...
- Fri Jun 01, 2018 7:24 pm
- Forum: General
- Topic: Searching for an awesome logo for the löve2d documentation
- Replies: 5
- Views: 6382
Re: Searching for an awesome logo for the löve2d documentation
is there anything stopping people from automatically grabbing the data from the love wiki and putting it in a lua table? The wiki isn't that standardized. There are many things which are free texts and so on. Additionally there are tutorials, images, lists and links embedded which can't be parsed t...
- Thu May 31, 2018 6:44 pm
- Forum: General
- Topic: Does Löve support Linux ARM?
- Replies: 14
- Views: 15457
Re: Does Löve support Linux ARM?
If you have a full fletched Linux distribution running there you will not have any problems compiling löve2d. As Nixola said before it is buildable and runs perfectly well on a raspberry pi.
- Thu May 31, 2018 8:38 am
- Forum: General
- Topic: Searching for an awesome logo for the löve2d documentation
- Replies: 5
- Views: 6382
Re: Searching for an awesome logo for the löve2d documentation
It looks good, but the downside of custom templates is that you have to update them each time the underlying software is updated. This is particularly true for phpBB (aka the Love forums) and probably MediaWiki (Love2D documentation) too. So while I admire your effort it seems like it would be a lo...
- Wed May 30, 2018 3:25 pm
- Forum: General
- Topic: Searching for an awesome logo for the löve2d documentation
- Replies: 5
- Views: 6382
Searching for an awesome logo for the löve2d documentation
Hello everyone! I was working on the löve2d documentation in the last days and came up with a new design. Right now I am stuck in finding a new appropriate and fitting logo. I added some screenshots to show you how it looks like at the moment. It's the logo on the top-left. If you have some ideas or...