Search found 15 matches
- Sat Aug 25, 2018 4:30 pm
- Forum: Games and Creations
- Topic: Pirikium | Top-down shooter
- Replies: 0
- Views: 3019
Pirikium | Top-down shooter
Hi all, I made a game called Pirikium. Pirikium is a top-down shooter, choose a class with the default weapons and skills you like, gain experience by kill enemies and spend your experience into skills levels. The higher your skills are, the higher your global level is and the harder the enemies wil...
- Fri Jul 06, 2018 9:25 am
- Forum: Support and Development
- Topic: Send the love.physics world to players (multiplayer game)
- Replies: 5
- Views: 3616
Re: Send the love.physics world to players (multiplayer game)
That said, if they're randomly generated, then you could also just send over the seed value; assuming that you're using love.math.random and not math.random, you can assume that the same level will be generated from one specific seed value. Good to know, I'll try sending a world with a seed :awesome:
- Fri Jul 06, 2018 7:31 am
- Forum: Support and Development
- Topic: Send the love.physics world to players (multiplayer game)
- Replies: 5
- Views: 3616
Re: Send the love.physics world to players (multiplayer game)
The easiest option if your levels are not user generated is to just send the level name and build version. Each of the clients could have a copy of the levels to begin with. I don't really understand what you're meaning, levels won't be user generated, I forgot to specify that levels would be rando...
- Thu Jul 05, 2018 4:39 pm
- Forum: Support and Development
- Topic: Send the love.physics world to players (multiplayer game)
- Replies: 5
- Views: 3616
Send the love.physics world to players (multiplayer game)
Hello, I'm currently making a multiplayer game with Sock.lua , the world is created by the server using the love's integrated physics engine and Windfield , I would like to send the world to the players. What's the best way to do it ? I've tried with Hero but I can't serialize the output... Thanks :...
- Fri May 11, 2018 2:59 pm
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 15704
Re: Multiplayer using sock.lua | Can't host a server
I allowed the right port in my Windows firewall but it doesn't seems to work alsoNotARaptor wrote: ↑Tue May 08, 2018 3:18 pm Might be a long shot, but if your friend can host it and you can connect, but not vice-versa, check your firewall settings.
- Tue May 08, 2018 11:02 am
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 15704
- Tue May 08, 2018 9:56 am
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 15704
Re: Multiplayer using sock.lua
It seems the problem is coming from my computer, I asked a friend to host a server and it worked :? That's really strange :huh: EDIT: You can't connect with your public ip because your router probably doesn't support hairpinning. (if you are connecting from the same network) Hairpinning is where a m...
- Mon May 07, 2018 6:27 pm
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 15704
Re: Multiplayer using sock.lua
It's not a local IP adress, it starts with 172.xxx.xx.xx :D 172.16.x.x to 172.31.x.x? That's a private IP address. 172.186.x.x I made servers for other games to play with my friends and it worked EDIT: My IP is starting by 176.186.x.x (I don't know it by heart) :nyu: (I put the right IP in my game,...
- Mon May 07, 2018 6:05 pm
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 15704
Re: Multiplayer using sock.lua
It's not a local IP adress, it starts with 172.xxx.xx.xx
- Mon May 07, 2018 5:58 pm
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 15704
Re: Multiplayer using sock.lua
Gonna have to supply some more information. Is there an error? If so, what is the error, if not, what exactly happens? Can you upload a .love of your game? There is no errors that's the problem, it's just seing "connecting" for a while and then "disconnected". I attached my .lov...