Search found 12 matches
- Sun Jan 06, 2019 4:58 pm
- Forum: General
- Topic: ttxi - All repos gone
- Replies: 1
- Views: 2659
ttxi - All repos gone
https://github.com/ttxi I noticed that Moan.lua (https://love2d.org/forums/viewtopic.php?t=84110) is no longer available, and every other repo (I can't remember the other projects, but I know ttxi had others) are also gone. Does anyone know how many Love2d libraries ttxi worked on? I know a lot of p...
- Wed Oct 24, 2018 5:17 am
- Forum: Support and Development
- Topic: SDL_GetTicks equivalent in love?
- Replies: 4
- Views: 2832
Re: SDL_GetTicks equivalent in love?
Not sure what you mean by "start a timer". LÖVE only has global time, no timers that can be started or stopped. getTime returns the time in seconds that has elapsed since some unspecified starting time. It should do what you ask for. You can also keep track of time in love.update(dt), whe...
- Wed Oct 24, 2018 4:29 am
- Forum: Support and Development
- Topic: SDL_GetTicks equivalent in love?
- Replies: 4
- Views: 2832
SDL_GetTicks equivalent in love?
I see this: https://love2d.org/wiki/love.timer.getTime So I could technically just start a timer and never finish it. Basically need a timer that returns some fraction of a second identical to SDL_GetTicks. Also a problem SDL_GetTicks has, is it overflows at 49 days, but you can get around that usin...
- Fri May 04, 2018 8:33 pm
- Forum: Support and Development
- Topic: Cropping of quads easily? Anim8 / Walt library
- Replies: 3
- Views: 2985
Re: Cropping of quads easily? Anim8 / Walt library
So I figured out how to do this natively in Anim8. Anim8 uses Quads as frames. Grabbing a quad animation.frames[animation.position] (assuming 1 frame, for multiple have to loop over the frames and change them all or have a counter and change them pragmatically) and then using: https://love2d.org/wik...
- Fri May 04, 2018 3:00 pm
- Forum: Support and Development
- Topic: Cropping of quads easily? Anim8 / Walt library
- Replies: 3
- Views: 2985
Re: Cropping of quads easily? Anim8 / Walt library
Perfect, I think that will work!
- Fri May 04, 2018 2:07 pm
- Forum: Support and Development
- Topic: Cropping of quads easily? Anim8 / Walt library
- Replies: 3
- Views: 2985
Cropping of quads easily? Anim8 / Walt library
Hey guys, So I have been thinking of usecases where I want to use an animation library for all my entities in my game. For Anim8 specifically, there are a set number of "grids" attached to images, and entities all have their own Animation which is basically a set of instructions of how the...
- Sun Apr 29, 2018 7:36 pm
- Forum: General
- Topic: Love2d Timestep and keypress (with repeat) not updating correctly?
- Replies: 13
- Views: 12914
Re: Love2d Timestep and keypress (with repeat) not updating correctly?
This way you may skip some frames if any lag occurs. If the lag becomes too much, the game will slow down temporarily (but it won't hang). Hey Ivan (and others) here's my updated code. I've tested it, and it seems to work (I can't think of a way to check the frameskip portion) where game tick rate ...
- Sun Apr 29, 2018 3:50 pm
- Forum: General
- Topic: Love2d Timestep and keypress (with repeat) not updating correctly?
- Replies: 13
- Views: 12914
Re: Love2d Timestep and keypress (with repeat) not updating correctly?
Even if love.update takes say 1/2th of a second to execute (more than 1/1000th), (meaning the game will appear slower for slow computers). But even if we don't, eventually that loop should end, I'm not sure where the indefinite lock comes into play. Well, I'll put it this way, let's say that love.u...
- Sun Apr 29, 2018 3:00 pm
- Forum: General
- Topic: Love2d Timestep and keypress (with repeat) not updating correctly?
- Replies: 13
- Views: 12914
Re: Love2d Timestep and keypress (with repeat) not updating correctly?
The issue is that if we set TICKRATE to 1/1000 love.update will run every 1/1000th a second right? NO! You might be able to clamp the lower bound of your "tickrate" to 1/1000 but there is no way to ensure that love.update is called every 1/1000th of a second. There is no way to guarantee ...
- Sun Apr 29, 2018 6:34 am
- Forum: General
- Topic: Love2d Timestep and keypress (with repeat) not updating correctly?
- Replies: 13
- Views: 12914
Re: Love2d Timestep and keypress (with repeat) not updating correctly?
First i'm going to assume you did notice that the gist was from 2016, and you modified the infinite loop to be a returned function, like how the wiki page gives you the current 11.x default love.run function. Yes I did. After this research is done, I intend to submit my latest version to the gist. ...