Search found 10 matches
- Mon Aug 27, 2018 3:58 pm
- Forum: Libraries and Tools
- Topic: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
- Replies: 15
- Views: 71297
Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
Thanks a lot for that tool! I was just trying to figure out how to do a HTML5 port using Love.js (game's not finished yet, but I prefer to know early where I might have problems). I must have been doing something wrong because it wasn't working but thanks to your tool I won't have to waste time tryi...
- Sun Jun 17, 2018 1:58 pm
- Forum: Support and Development
- Topic: [SOLVED] love.physics collision issues
- Replies: 4
- Views: 4162
Re: love.physics collision issues
Guess I was wrong about love.physics having no ghost vertices. I think these two are functions to set the ghost vertices. setPreviousVertex probably sets the v0 one and setNextVertex the v3. Oh, I also found my mistake in the second issue. I forgot to check if the object to be destroyed had already ...
- Sat Jun 16, 2018 7:37 pm
- Forum: Support and Development
- Topic: [SOLVED] love.physics collision issues
- Replies: 4
- Views: 4162
Re: love.physics collision issues
Sorry for bumping my own thread, but I found helpful stuff for my problems, so if anyone has the same problems here you go: 1) http://www.iforce2d.net/b2dtut/ghost-vertices This link has both the problem I described and the solution. As you can see the solution I described in my edit is also present...
- Fri Jun 15, 2018 11:23 pm
- Forum: Support and Development
- Topic: [SOLVED] love.physics collision issues
- Replies: 4
- Views: 4162
[SOLVED] love.physics collision issues
Started trying to use love.physics yesterday and I've run into some issues... 1) I made a dynamic body with a rectangle shape, that can have force applied to it via keyboard, and a bunch of static rectangles as the ground. That bunch of rectangles cause a problem. They're in a row but when the movab...
- Mon Apr 09, 2018 1:30 pm
- Forum: Support and Development
- Topic: love.graphics.print doesn't do anything
- Replies: 15
- Views: 10952
Re: love.graphics.print doesn't do anything
https://love2d.org/forums/viewtopic.php?f=3&t=85051&start=20#p219603 This was patched by slime and can be downloaded from his apveyor account in that post. I think this hasn't been published on the front page yet. Try that out, if it works then we know whats up. Unfortunately, this didn't f...
- Mon Apr 09, 2018 9:28 am
- Forum: Support and Development
- Topic: love.graphics.print doesn't do anything
- Replies: 15
- Views: 10952
Re: love.graphics.print doesn't do anything
I downloaded version 0.10.2 and it seems to be working correctly. That's good enough for one game, I guess. Does it also require opengl 2.1? I don't want to run into a problem mid-development.
- Sun Apr 08, 2018 10:19 pm
- Forum: Support and Development
- Topic: love.graphics.print doesn't do anything
- Replies: 15
- Views: 10952
Re: love.graphics.print doesn't do anything
I copy pasted it. A black window opens.
Oh, I forgot to mention, I do have version 11.0.
Oh, I forgot to mention, I do have version 11.0.
- Sun Apr 08, 2018 10:14 pm
- Forum: Support and Development
- Topic: love.graphics.print doesn't do anything
- Replies: 15
- Views: 10952
Re: love.graphics.print doesn't do anything
Windows 10. My graphics card is ati radeon hd 4600 series.
I created a conf.lua with this code:
That's what you meant, right?
I still get the same behaviour.
I created a conf.lua with this code:
Code: Select all
function love.conf(t)
t.window.highdpi = false
end
I still get the same behaviour.
- Sun Apr 08, 2018 9:50 pm
- Forum: Support and Development
- Topic: love.graphics.print doesn't do anything
- Replies: 15
- Views: 10952
Re: love.graphics.print doesn't do anything
I don't know what that is. Is it enabled by default? I haven't touched it. Where can I see if it's enabled?
My OS is windows, by the way, and I installed love2d with the 64-bit installer.
My OS is windows, by the way, and I installed love2d with the 64-bit installer.
- Sun Apr 08, 2018 8:38 pm
- Forum: Support and Development
- Topic: love.graphics.print doesn't do anything
- Replies: 15
- Views: 10952
love.graphics.print doesn't do anything
Hi, I'm new here. I just downloaded love2d a few days ago and started trying it out today, but I've already run into a problem! I have this code: function love.draw() love.graphics.rectangle("fill", 10, 10, 10, 10) love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( ...