Search found 64 matches
- Sun Aug 16, 2020 1:10 pm
- Forum: General
- Topic: Love Editor
- Replies: 7
- Views: 12212
Re: Love Editor
With all the complexity that goes around I can definitely understand the wish to remain in simpler times. There is always, with new challenges, the desire to simplify those. Actually the beauty of that, limitations, is what lead to so many great games being released through things like Pico. I think...
- Sat Aug 15, 2020 6:47 pm
- Forum: General
- Topic: Love Editor
- Replies: 7
- Views: 12212
Re: Love Editor
Oh no worries, I'm actually a very abrasive person by nature so just tell it as it is. I'm not much of a 'philosophical' kind of guy so excuse me if I run roughshod over any sacred cows lol. In any case, like I wrote, it's primarily for my own usage but I'll share as it goes. I think just because pe...
- Sat Aug 15, 2020 1:29 pm
- Forum: General
- Topic: Love Editor
- Replies: 7
- Views: 12212
Love Editor
After realizing I needed more versatile tools, I left for a while to learn web development. I'd be happy to hear from you all about what I've missed, new games made with Love, and other news. Now that I got some initial skills under my belt I want to talk about what I'm working on: Game development,...
- Wed Oct 02, 2019 1:16 am
- Forum: General
- Topic: Why does file dropped provide the full file path
- Replies: 3
- Views: 4738
Why does file dropped provide the full file path
When things like newImage only accept relative paths/file names?
It means whenever you load something from a drop event you have to go through the process
of parsing the full path just to get the filename for use in other functions like creating newImage.
It means whenever you load something from a drop event you have to go through the process
of parsing the full path just to get the filename for use in other functions like creating newImage.
- Wed Oct 02, 2019 12:33 am
- Forum: General
- Topic: The Filesystem - A Rant
- Replies: 4
- Views: 5823
Re: The Filesystem - A Rant
As usual I'm proven wrong by the more cool headed among us!
- Wed Oct 02, 2019 12:30 am
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 286851
Re: Slab - An Immediate Mode GUI Library In Lua
Thats really smooth and impressive jack. Text and layout based controls have come a long way!
- Tue Oct 01, 2019 11:34 pm
- Forum: General
- Topic: The Filesystem - A Rant
- Replies: 4
- Views: 5823
The Filesystem - A Rant
Incoming Rant. Theres been something thats been bothering me for a while now, something that really grinds my gears. Every time I've gone to develop a side tool I've been forced to work *around* the file system. I understand this was decided a while back but I can't help but feel in my gut that ther...
- Sat Jun 01, 2019 1:43 am
- Forum: Games and Creations
- Topic: ItsyRealm - 3D single-player RPG
- Replies: 40
- Views: 132280
Re: ItsyRealm - 3D single-player RPG
Anthony2145 wrote: ↑Fri Apr 05, 2019 6:48 am I haven’t played Runescape unfortunately, but I love your art style. Always been a fan of 2d/3D blending.
Was gonna write the same!
Also getting strong Dungeon Keeper vibes from the trailer.
- Fri May 31, 2019 11:09 pm
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 286851
Re: Slab - An Immediate Mode GUI Library In Lua
I encountered the following problem.. xdelta, ydelta = slab.GetMouseDelta() slab.Text(v.name) if slab.IsControlClicked() print "ydelta: " .. ydelta -- ydelta is ALWAYS 0 end Don't know whats going on, if it's on my end, or if it's a bug or maybe it's something to do with scope? I tried pri...
- Fri May 31, 2019 11:00 pm
- Forum: Games and Creations
- Topic: ItsyRealm - 3D single-player RPG
- Replies: 40
- Views: 132280
Re: ItsyRealm - 3D single-player RPG
Absolutely LOVELY game. Good job man.