Search found 12 matches
- Wed Oct 08, 2008 8:14 pm
- Forum: Support and Development
- Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
- Replies: 23
- Views: 18718
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
So in other words, nothing that should be particularly important to Löve. Not to mention that's only ES 1.0, I'd certainly expect more features in ES 2.0, but again, I don't think it matters. Well, and the removal of some of those features is actually a pretty good thing...
- Wed Oct 08, 2008 5:38 am
- Forum: Support and Development
- Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
- Replies: 23
- Views: 18718
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
I was wondering if I should post a thread like this around here or not...
...guess you beat me to it
I may take a look at trying to get it to run on the Pandora if I ever get around to it...gotta figure out what the main differences between GL and GL ES are first
...guess you beat me to it
I may take a look at trying to get it to run on the Pandora if I ever get around to it...gotta figure out what the main differences between GL and GL ES are first
- Fri Oct 03, 2008 9:30 pm
- Forum: Support and Development
- Topic: 360 joystick problem
- Replies: 7
- Views: 7060
Re: 360 joystick problem
Not sure what XBCD or Xinput is, but I'm guessing they somehow relate to DirectX. XBCD is a custom written driver for the xbox 360 controller for Windows. As far as I can tell, the main purpose of it is to let you change the triggers from analog buttons into digital ones so they can be used in more...
- Mon Sep 29, 2008 12:48 am
- Forum: Support and Development
- Topic: 360 joystick problem
- Replies: 7
- Views: 7060
Re: 360 joystick problem
The only way I know of to differentiate between the axes is either installing the XBCD driver (I think that lets you optionally map the triggers to different axes), or through the XInput API.
- Sun Aug 31, 2008 10:06 pm
- Forum: Games and Creations
- Topic: Snake!
- Replies: 9
- Views: 12225
Re: Snake!
Another thing to note is you shouldn't let the player turn back onto themselves (going right and hitting left should have no effect, rather than killing you)
- Tue Aug 26, 2008 5:45 pm
- Forum: General
- Topic: A game I made (give-you-up edition)
- Replies: 16
- Views: 22568
Re: A game I made
You are not alone.rude wrote:I thought it was funny.
But I guess that's just me.
- Sun Aug 24, 2008 1:38 am
- Forum: General
- Topic: WiiLÖVE?!?
- Replies: 10
- Views: 8045
Re: WiiLÖVE?!?
Steal a friends, and possibly brick their handheld instead!Xfcn wrote:I hate possibly bricking my hardware.
On a more serious note, it'd be kind of cool to see it done on an Xbox seeing as how we have XnaLua, and I know one of the Google Summer of Code projects was porting SDL to the 360 by using XNA.
- Fri Aug 22, 2008 9:35 pm
- Forum: General
- Topic: Bowing in awe of such ultimate awesomness!
- Replies: 12
- Views: 11678
Re: Bowing in awe of such ultimate awesomness!
Wait, I did?mike wrote:I just noticed that you got inspiration from NO.
- Fri Aug 22, 2008 7:14 am
- Forum: General
- Topic: Bowing in awe of such ultimate awesomness!
- Replies: 12
- Views: 11678
Re: Bowing in awe of such ultimate awesomness!
Would that make Python Outgay you?mike wrote:go suck a dick, Python
On a more related note, yeah, Löve is an awesome engine. It's basically like the engine I've always wanted to write, but never managed to because I can never get the engine structure to work out right.
- Fri Aug 22, 2008 3:51 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193742
Re: Avatars: OBEY!
I OBEY!