Search found 11 matches
- Mon May 07, 2018 1:56 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193854
Re: Avatars: OBEY!
Done.
- Wed May 02, 2018 1:58 pm
- Forum: General
- Topic: Futuristic Topdown Racer Feedback
- Replies: 4
- Views: 4385
Re: Futuristic Topdown Racer Feedback
And it's not a worry about stolen ideas I'm just trying to get some demographics about interest in the kind of game.
- Wed May 02, 2018 1:51 pm
- Forum: General
- Topic: Futuristic Topdown Racer Feedback
- Replies: 4
- Views: 4385
Re: Futuristic Topdown Racer Feedback
No, it's true topdown, not mode7 or 3d topdown.
- Tue May 01, 2018 5:58 pm
- Forum: General
- Topic: Futuristic Topdown Racer Feedback
- Replies: 4
- Views: 4385
Futuristic Topdown Racer Feedback
Hello everyone, I've been in the middle of developing a Futuristic Top-down Racer in my free time for about 6 months and it's going in a direction that I'm very pleased with, I'm taking an interest survey here: https://www.surveymonkey.com/r/MZ9DF29 , I am not giving away any specific mechanics yet ...
- Tue May 01, 2018 5:28 pm
- Forum: General
- Topic: Rate my project(on a game design perspective.)
- Replies: 11
- Views: 8155
Re: Rate my project(on a game design perspective.)
The most important thing is still to have a simple base idea for a game, you are thinking way way to far into details, those come later. Say you simplify it some more and for example as the very basics of the game if it's on mobile tap the upper left and right side for a punch and the lower left and...
- Tue May 01, 2018 2:54 pm
- Forum: General
- Topic: Rate my project(on a game design perspective.)
- Replies: 11
- Views: 8155
Re: Rate my project(on a game design perspective.)
Fighting games can be complicated but you've taken a pretty simple approach, if you are starting out the best thing is to find a niece that is simple but has a good firm mechanic that feels good, like what raidho said, you need to have a big picture of what your game evokes in people if you intend t...
- Wed Mar 28, 2018 6:11 pm
- Forum: Support and Development
- Topic: Error With Object Oriented Things
- Replies: 13
- Views: 9078
Re: Error With Object Oriented Things
This is where the error is supposed to be, this is in a file called "monster.lua": function Monster:TestMap(x, y) if map[self.grid_x / 32 + x][self.grid_y / 32 + y] == 1 then return false end if emap[self.grid_x / 32 + x][self.grid_y / 32 + y] == 2 then return false end if emap[self.grid_x...
- Tue Mar 27, 2018 5:09 pm
- Forum: Support and Development
- Topic: Error With Object Oriented Things
- Replies: 13
- Views: 9078
Re: Error With Object Oriented Things
I did that and I'm getting this error:
- Tue Mar 27, 2018 12:27 pm
- Forum: Support and Development
- Topic: Error With Object Oriented Things
- Replies: 13
- Views: 9078
Re: Error With Object Oriented Things
I did that and now I'm getting this error instead: (I took of the "clone." btw because that was an accident from a long time ago that I forgot to remove along with the rest of it's code.)
- Tue Mar 27, 2018 12:13 am
- Forum: Support and Development
- Topic: Error With Object Oriented Things
- Replies: 13
- Views: 9078
Re: Error With Object Oriented Things
I think the .love is in this reply, hope it helps.