Search found 11 matches

by JacKobOriginal
Fri Aug 07, 2020 4:14 pm
Forum: Support and Development
Topic: Question about Bump.lua
Replies: 2
Views: 1941

Question about Bump.lua

Does anyone know how to check for collisions and check for when not colliding with something in bump.lua? I am making a platformer, and I've had problems with jumping, the player would always be levitating when not on the platform, and I've used the code from this: https://love2d.org/wiki/Tutorial:B...
by JacKobOriginal
Mon Jun 17, 2019 9:30 pm
Forum: Support and Development
Topic: Having problems with an AABB Collision Function
Replies: 3
Views: 6990

Having problems with an AABB Collision Function

I'm trying to work with an AABB collision function for an RPG game, and I'm basically trying to make it so the player doesn't go through the block and just treats it as a solid object, the player is always at the center of the screen and the objects that exist within the game move when I press a key...
by JacKobOriginal
Wed Dec 26, 2018 3:46 am
Forum: Games and Creations
Topic: Lil Jingle - A Christmas Game
Replies: 1
Views: 2846

Lil Jingle - A Christmas Game

https://img.itch.zone/aW1nLzE3Mzk1NTIucG5n/original/YMoa9w.png Once upon a time, in a small cabin in the middle of a forest, there lived a small Christmas ornament that sat on a tree every Christmas eve, he was treated with such care and kindness that he felt happy being there, he would always watc...
by JacKobOriginal
Mon Dec 24, 2018 2:17 pm
Forum: Support and Development
Topic: I'm trying to make an object that always goes down go back up once it hits the bottom, and not stay still.
Replies: 1
Views: 1775

I'm trying to make an object that always goes down go back up once it hits the bottom, and not stay still.

I'm trying to figure out how to teleport a moving object to the top once it moves to the bottom, but every time I do this It always stays still. Here's what the code sorta looks like: function love.load() objectimg = love.graphics.newImage("object.png") objecty = 50 objectspeed = 100 end f...
by JacKobOriginal
Sat Jun 09, 2018 12:26 am
Forum: Support and Development
Topic: Sliding/Acceleration/Skidding in Love2D?
Replies: 2
Views: 3255

Sliding/Acceleration/Skidding in Love2D?

I'm currently making a mario fangame and I wanted to know how would an acceleration/sliding movement work in Love2D.
Anything about Skidding would also be grateful.
by JacKobOriginal
Sun May 13, 2018 12:13 am
Forum: Games and Creations
Topic: CrazyBus HD
Replies: 0
Views: 2859

CrazyBus HD

Anyone ever played that one Venezuelan Sega Genesis game about buses that has music that can destroy your ears? Did anyone want it in HD? No? Well, I made it possible. It's not exactly a 100% complete HD port, but it has the main gameplay. BTW, there is a surprise once you hit 10 million in Distance...
by JacKobOriginal
Wed Mar 28, 2018 2:21 pm
Forum: Support and Development
Topic: Is There any way to make an Animation without Quads?
Replies: 11
Views: 9390

Re: Is There any way to make an Animation without Quads?

zorg wrote: Wed Mar 28, 2018 2:49 am You hide things by not showing them, i.e. don't draw them during frames you want to not show those sprites.
And how do I do that in love.update(dt)? I tried putting love.graphics.draw in it but nothing happened when I pressed the button I assigned the animation in.
by JacKobOriginal
Wed Mar 28, 2018 12:40 am
Forum: Support and Development
Topic: Is There any way to make an Animation without Quads?
Replies: 11
Views: 9390

Re: Is There any way to make an Animation without Quads?

Is there any tutorial on how to do this? quads are better, but if you are inexperienced with quads you can use this function love.load() sprites = {} sprites[1] = love.graphics.newImage("sprite1.png") sprites[2] = love.graphics.newImage("sprite2.png") sprites[3] = love.graphics....
by JacKobOriginal
Sat Mar 24, 2018 1:29 pm
Forum: Support and Development
Topic: Is There any way to make an Animation without Quads?
Replies: 11
Views: 9390

Re: Is There any way to make an Animation without Quads?

Hi and welcome to the forums. If you have the frames in separate files, then loading them as separate images does not require you to use quads; quads are useful if you want to display a part of a bigger image only (with or without using spritebatches). That said, it may be faster the latter way. Is...
by JacKobOriginal
Thu Mar 22, 2018 12:29 pm
Forum: Support and Development
Topic: Is There any way to make an Animation without Quads?
Replies: 11
Views: 9390

Re: Is There any way to make an Animation without Quads?

Hi and welcome to the forums. If you have the frames in separate files, then loading them as separate images does not require you to use quads; quads are useful if you want to display a part of a bigger image only (with or without using spritebatches). That said, it may be faster the latter way. Is...