Search found 11 matches
- Fri Aug 07, 2020 4:14 pm
- Forum: Support and Development
- Topic: Question about Bump.lua
- Replies: 2
- Views: 1941
Question about Bump.lua
Does anyone know how to check for collisions and check for when not colliding with something in bump.lua? I am making a platformer, and I've had problems with jumping, the player would always be levitating when not on the platform, and I've used the code from this: https://love2d.org/wiki/Tutorial:B...
- Mon Jun 17, 2019 9:30 pm
- Forum: Support and Development
- Topic: Having problems with an AABB Collision Function
- Replies: 3
- Views: 6990
Having problems with an AABB Collision Function
I'm trying to work with an AABB collision function for an RPG game, and I'm basically trying to make it so the player doesn't go through the block and just treats it as a solid object, the player is always at the center of the screen and the objects that exist within the game move when I press a key...
- Wed Dec 26, 2018 3:46 am
- Forum: Games and Creations
- Topic: Lil Jingle - A Christmas Game
- Replies: 1
- Views: 2846
Lil Jingle - A Christmas Game
https://img.itch.zone/aW1nLzE3Mzk1NTIucG5n/original/YMoa9w.png Once upon a time, in a small cabin in the middle of a forest, there lived a small Christmas ornament that sat on a tree every Christmas eve, he was treated with such care and kindness that he felt happy being there, he would always watc...
- Mon Dec 24, 2018 2:17 pm
- Forum: Support and Development
- Topic: I'm trying to make an object that always goes down go back up once it hits the bottom, and not stay still.
- Replies: 1
- Views: 1775
I'm trying to make an object that always goes down go back up once it hits the bottom, and not stay still.
I'm trying to figure out how to teleport a moving object to the top once it moves to the bottom, but every time I do this It always stays still. Here's what the code sorta looks like: function love.load() objectimg = love.graphics.newImage("object.png") objecty = 50 objectspeed = 100 end f...
- Sat Jun 09, 2018 12:26 am
- Forum: Support and Development
- Topic: Sliding/Acceleration/Skidding in Love2D?
- Replies: 2
- Views: 3255
Sliding/Acceleration/Skidding in Love2D?
I'm currently making a mario fangame and I wanted to know how would an acceleration/sliding movement work in Love2D.
Anything about Skidding would also be grateful.
Anything about Skidding would also be grateful.
- Sun May 13, 2018 12:13 am
- Forum: Games and Creations
- Topic: CrazyBus HD
- Replies: 0
- Views: 2859
CrazyBus HD
Anyone ever played that one Venezuelan Sega Genesis game about buses that has music that can destroy your ears? Did anyone want it in HD? No? Well, I made it possible. It's not exactly a 100% complete HD port, but it has the main gameplay. BTW, there is a surprise once you hit 10 million in Distance...
- Wed Mar 28, 2018 2:21 pm
- Forum: Support and Development
- Topic: Is There any way to make an Animation without Quads?
- Replies: 11
- Views: 9390
Re: Is There any way to make an Animation without Quads?
And how do I do that in love.update(dt)? I tried putting love.graphics.draw in it but nothing happened when I pressed the button I assigned the animation in.
- Wed Mar 28, 2018 12:40 am
- Forum: Support and Development
- Topic: Is There any way to make an Animation without Quads?
- Replies: 11
- Views: 9390
Re: Is There any way to make an Animation without Quads?
Is there any tutorial on how to do this? quads are better, but if you are inexperienced with quads you can use this function love.load() sprites = {} sprites[1] = love.graphics.newImage("sprite1.png") sprites[2] = love.graphics.newImage("sprite2.png") sprites[3] = love.graphics....
- Sat Mar 24, 2018 1:29 pm
- Forum: Support and Development
- Topic: Is There any way to make an Animation without Quads?
- Replies: 11
- Views: 9390
Re: Is There any way to make an Animation without Quads?
Hi and welcome to the forums. If you have the frames in separate files, then loading them as separate images does not require you to use quads; quads are useful if you want to display a part of a bigger image only (with or without using spritebatches). That said, it may be faster the latter way. Is...
- Thu Mar 22, 2018 12:29 pm
- Forum: Support and Development
- Topic: Is There any way to make an Animation without Quads?
- Replies: 11
- Views: 9390
Re: Is There any way to make an Animation without Quads?
Hi and welcome to the forums. If you have the frames in separate files, then loading them as separate images does not require you to use quads; quads are useful if you want to display a part of a bigger image only (with or without using spritebatches). That said, it may be faster the latter way. Is...