Search found 4 matches
- Thu Nov 08, 2018 12:32 am
- Forum: Support and Development
- Topic: How do I make a system for traction for a racing game
- Replies: 2
- Views: 2661
Re: How do I make a system for traction for a racing game
That helps so much, thankyou! Will post on the forum if I have any troubles with it.
- Sat Oct 27, 2018 1:45 am
- Forum: Support and Development
- Topic: How do I make a system for traction for a racing game
- Replies: 2
- Views: 2661
How do I make a system for traction for a racing game
So far I have a functional game but I want to add things to it, like rally's, rain mechanics, etc. But because I want this to be a sim more than a regular top down drift championship I also want things like brake locking and traction loss. But I can't do this without traction but how do I calculate ...
- Sun Sep 16, 2018 1:16 pm
- Forum: Support and Development
- Topic: i keep getting out of range pixel when using a certain method for collision detection
- Replies: 2
- Views: 2810
Re: i keep getting out of range pixel when using a certain method for collision detection
well i did attatch my code but i guess it messed that up racer.zip either way i already fixed the issue much later after writing the question, sorry. for anyone doing this method of collision detection my issue was that the middle of my map was 0,0 and so i just had to subtract half the width and he...
- Sun Sep 16, 2018 1:29 am
- Forum: Support and Development
- Topic: i keep getting out of range pixel when using a certain method for collision detection
- Replies: 2
- Views: 2810
i keep getting out of range pixel when using a certain method for collision detection
so im making a top down kart racing game and it is coming along great, but i am using a kind of strange method for collision detection because i am so bad at coding. you see i made a separate picture of the track so that i can make certain areas do something a little different, for example, blue is ...