Hello LOVE community!
I have just finished a game for the "JUNE/JULY JACKPOT JAM" and thought that I would share it here!
Please Enjoy
Download:
https://stormtroopercat.itch.io/jjj
Search found 11 matches
- Sun Jul 07, 2019 10:24 pm
- Forum: Games and Creations
- Topic: Jalapeño Jelly Jeopardy - A Top-Down Survival Game
- Replies: 0
- Views: 3911
- Thu Dec 06, 2018 6:13 am
- Forum: Games and Creations
- Topic: QWACKERS
- Replies: 3
- Views: 3786
Re: QWACKERS
Thanks for your feedback!
I have now implemented an auto-scaling feature and you can now change both player's controls in the options menu
I have now implemented an auto-scaling feature and you can now change both player's controls in the options menu
- Wed Dec 05, 2018 2:40 am
- Forum: Games and Creations
- Topic: QWACKERS
- Replies: 3
- Views: 3786
QWACKERS
Hello Love2d Community! I have been working on a silly game called "QWACKERS" in which you play as a duck and must eat more crackers than your opponent. It is fully playable now with 2 players, but I would like to add more and so any feedback would be highly appreciated. Controls - Player ...
- Sat Nov 10, 2018 10:42 pm
- Forum: Support and Development
- Topic: Bounding Box not working
- Replies: 5
- Views: 4339
Re: Bounding Box not working
Thank you very much (again) I implemented your ideas, and it was actually a very easy fix for the collision (i just put the grid type inside the function). I also used your method to cut down the amount it has to check.
Thanks!
Thanks!
- Sat Nov 10, 2018 9:55 am
- Forum: Support and Development
- Topic: Bounding Box not working
- Replies: 5
- Views: 4339
Re: Bounding Box not working
Thank you very much for your reply. I will try and implement that soon.
What suggestions do you have to cut down the collision time?
What suggestions do you have to cut down the collision time?
- Fri Nov 09, 2018 10:21 am
- Forum: Support and Development
- Topic: Bounding Box not working
- Replies: 5
- Views: 4339
Bounding Box not working
I am trying to create a 2-player velocity test, where each surface has a different speed, but when i added bounding box (which I have used before and worked fine) it collides only with the top left corner of the player, rather than how it should, and I cannot work out what is wrong. I have attached ...
- Thu Sep 27, 2018 10:57 am
- Forum: Support and Development
- Topic: BPS Tree Dungeon Generator
- Replies: 4
- Views: 5147
Re: BPS Tree Dungeon Generator
I've seen how BSP works in general, I'm just trying to figure out love specifics.
I've been trying to use tables, but it doesn't seem to work and I don't understand enough of other languages to accurately transcribe it to lua.
I've been trying to use tables, but it doesn't seem to work and I don't understand enough of other languages to accurately transcribe it to lua.
- Thu Sep 27, 2018 7:40 am
- Forum: Support and Development
- Topic: BPS Tree Dungeon Generator
- Replies: 4
- Views: 5147
BPS Tree Dungeon Generator
BPS.love Hello LOVE Community! I am trying to figure out how to make a BPS tree for a basic dungeon generation system. I am using 10.2 (I don't like 11's colour system). Any help would be appreciated. :awesome: Thanks! P.S. the design/grid on the first one is left over from different types of dunge...
- Thu Jun 21, 2018 9:32 am
- Forum: Support and Development
- Topic: The Right Analogue Stick
- Replies: 1
- Views: 1989
The Right Analogue Stick
Hello All,
I was wondering if there was any way to get the axis of the right analogue stick on an Xbox 360 control using love2d's Joystick function?
I was thinking of using it for a aiming stick in a rogue like style game.
Thanks for any help you can provide.
I was wondering if there was any way to get the axis of the right analogue stick on an Xbox 360 control using love2d's Joystick function?
I was thinking of using it for a aiming stick in a rogue like style game.
Thanks for any help you can provide.
- Wed Mar 14, 2018 7:31 am
- Forum: Support and Development
- Topic: Collision issue with 'w2'
- Replies: 2
- Views: 2150
Re: Collision issue with 'w2'
Nevermind, i fixed it. I was trying to collide a circle to a rectangle using bounding box, which doesn't work.