Search found 2 matches
- Sun Mar 18, 2018 10:34 pm
- Forum: Support and Development
- Topic: [SOLVED] Making Audio Sources Exempt from World Positioning
- Replies: 3
- Views: 2700
Re: Making Audio Sources Exempt from World Positioning
You can play them in the same location as your sound listener. Using "setRelative" function will make the source track the listener. That's exactly what I needed! I set the position to the position of the player, but if the player was moving it wouldn't work correctly. Thank you so much! ...
- Sun Mar 18, 2018 8:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Making Audio Sources Exempt from World Positioning
- Replies: 3
- Views: 2700
[SOLVED] Making Audio Sources Exempt from World Positioning
I'm working on a game where I play both music and sound effects. Some effects should be placed "in the world," while others should be played at regular volume (e.g. sound effects for menu screens). Music should never be placed in the world. How can I make some sounds exempt from having the...