Search found 65 matches
- Tue Jul 30, 2019 3:59 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193729
Re: Avatars: OBEY!
So that newcomers ask on the forums about the joke and get confuzzled. ;) "confuzlled" -Well that's some tongue-twister you got there. :huh: P.S. Two minutes ago I didn't even know what that meant. Even my dictionary didn't have that word in it and I had to google it to find that it's onl...
- Thu Apr 11, 2019 10:24 pm
- Forum: General
- Topic: Performance - what are your standards?
- Replies: 15
- Views: 31690
Re: Performance - what are your standards?
I develop on a pretty high end desktop (Ryzen 7 2700 and Vega 56), but I have a shitty old laptop from when I went to school that I use for testing every now and then, it's like 5 years old at this point and runs intel integrated graphics. That's my minimum spec for the RPG I am working on, if it ca...
- Sat Apr 06, 2019 10:25 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193729
- Thu Mar 28, 2019 1:37 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838002
Re: Simple Tiled Implementation - STI v1.2.3.0
Can I see an example map? I'd like to see how you are structuring your data so I can determine the best way to add such a feature. It won't let me send the map files here, but the way I do it currently is simple but tedious. I add in let's say a light pole (the player needs to be able to walk behin...
- Wed Mar 27, 2019 12:36 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838002
Re: Simple Tiled Implementation - STI v1.2.3.0
The only feature I would like to see (because it'd make my life a lot easier) would be a way to get the image from an object, I can get the name, x/y coordinates and so on but not the image. I have my own system for dealing with drawing order, so I need that image for things like NPCs or objects tha...
- Mon Feb 25, 2019 9:38 am
- Forum: Libraries and Tools
- Topic: Luven - Minimalist light engine
- Replies: 30
- Views: 58041
Re: Luven - Minimalist light engine
Yeah you are right I will work on optimization ! But if you have any suggestions I'll be happy to hear them :awesome: I haven't peaked into your code but an important thing to do when making a light system is to destroy all canvases when they're out of range. A canvas that is not drawn on screen wi...
- Wed Feb 13, 2019 3:57 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722482
- Sun Jan 20, 2019 12:55 am
- Forum: Support and Development
- Topic: Switch Pro Controller support for PC
- Replies: 4
- Views: 6991
Re: Switch Pro Controller support for PC
Thank you for the help :). I currently use the hot swapping in my game just incase a player losses battery or unplugs. Maybe its something they can fix in 11.3 or 11.4 I've talked to slime on the discord server about getting this working in 11.3, turns out there's some other bug in 11.3 right now t...
- Fri Jan 18, 2019 8:34 pm
- Forum: Support and Development
- Topic: Switch Pro Controller support for PC
- Replies: 4
- Views: 6991
Re: Switch Pro Controller support for PC
LÖVE 11.2 and earlier ships with an older version of SDL2 which doesn't support the pro controller, however it should work in the upcoming 11.3 since that ships with the newest SDL2 version. If you're on windows there's an easy fix for this, download the latest SDL2 DLL from the SDL website and go i...
- Wed Jan 16, 2019 11:18 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722482