Search found 5 matches
- Thu Apr 26, 2018 6:35 pm
- Forum: Support and Development
- Topic: how check AABB between 2 classes?
- Replies: 3
- Views: 3155
how check AABB between 2 classes?
Hi can anyone help me please, i'm studyin Love2D framework and getting stucked by checking collision between two classes using rxi/classic - library (Ball and Paddle). I know how check collision between singe object and objects in table. Like: function love.update(dt) for _, v in ipairs(tablename) d...
- Wed Apr 25, 2018 12:03 pm
- Forum: Support and Development
- Topic: [SOLVED] check current runtime
- Replies: 2
- Views: 2881
Re: check current runtime
oh, i'm dummy, thanks!
- Wed Apr 25, 2018 11:32 am
- Forum: Support and Development
- Topic: [SOLVED] check current runtime
- Replies: 2
- Views: 2881
[SOLVED] check current runtime
Is here any way to check current runtime? let's say if i run game in PC- it will run windowed mode, on Android - fullscreen.
- Sat Apr 07, 2018 2:22 am
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 107
- Views: 720526
Re: Offline LÖVE documentation for download
please update docs after 11.0
- Sat Apr 07, 2018 2:17 am
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 121697
Re: LÖVE 11.0 released!
how hanlde background color after update? it's only 0-1 range now.