Search found 3117 matches

by slime
Fri Mar 21, 2025 11:11 am
Forum: Support and Development
Topic: Accessing LÖVE C++ internals via luajit FFI
Replies: 5
Views: 514

Re: Accessing LÖVE C++ internals via luajit FFI

Is there a case for making this kind of integration easier in love2d? Discuss! https://github.com/love2d/love/issues/1640 That being said, love 12 has 3 different graphics backends rather than just OpenGL. Hard-coding opengl internals into an app won't work there. Some graphics APIs (such as Vulkan...
by slime
Sat Feb 08, 2025 8:40 pm
Forum: Support and Development
Topic: Black area while resizing window
Replies: 17
Views: 5327

Re: Black area while resizing window

dcuny wrote: Fri Jan 31, 2025 9:16 pm
Does love.update run during resizing?
No.

As far as I can tell, no callback is executing during a resize.
This is changed now in love 12 so by default the main game loop is run during a resize or move of the window. :)
by slime
Sun Feb 02, 2025 2:11 pm
Forum: Support and Development
Topic: Black area while resizing window
Replies: 17
Views: 5327

Re: Black area while resizing window

I don't recommend that code - it will break on various platforms in love 11, and won't work at all in love 12.
by slime
Sat Feb 01, 2025 10:09 pm
Forum: Support and Development
Topic: Cannot require modules with init.lua
Replies: 9
Views: 2374

Re: Löve is missing the package path to import init.lua libraries - Cannot require modules with init.lua

love doesn't use package.path as its primary module searcher, it uses a module searcher from love.filesystem instead which does look for init.lua. I recommend structuring your project so that main.lua is at the root, and then you pick whether to load client or server files from there based on a comm...
by slime
Sat Feb 01, 2025 3:36 pm
Forum: Support and Development
Topic: Local File System access, File Browsers and Messageboxes?
Replies: 5
Views: 1628

Re: Local File System access, File Browsers and Messageboxes?

https://love2d.org/wiki/12.0

You're looking at the 12.0 source code. You can download nightly builds if you want, via the Github Actions page.
by slime
Sun Jan 19, 2025 2:52 pm
Forum: Support and Development
Topic: [SOLVED] Return value of love.window.getMode
Replies: 8
Views: 1512

Re: Return value of love.window.getMode

# counts the number of array elements in a table, whereas the settings table in getMode/setMode only has named fields.
by slime
Sun Jan 19, 2025 12:52 am
Forum: Support and Development
Topic: [SOLVED] Return value of love.window.getMode
Replies: 8
Views: 1512

Re: Return value of love.window.getMode

Can you post the code that checks whether it's empty? I don't think that should be possible.
by slime
Tue Jan 07, 2025 12:29 pm
Forum: Support and Development
Topic: Inconsistent values from Font:getWidth()
Replies: 8
Views: 1984

Re: Inconsistent values from Font:getWidth()

Font:getHeight is the distance from the start of one line of text to the start of the next line, it doesn't measure baseline on its own. There's a separate method for that if you really need it.
by slime
Tue Jan 07, 2025 12:03 pm
Forum: Support and Development
Topic: Inconsistent values from Font:getWidth()
Replies: 8
Views: 1984

Re: Inconsistent values from Font:getWidth()

It's likely a bug in your code (for example a different Font object is active than you thought). Can we see the code?