Search found 3086 matches
- Sun Mar 06, 2011 3:21 am
- Forum: General
- Topic: Will there be a iPad version LÖVE?
- Replies: 23
- Views: 20276
Re: Will there be a iPad version LÖVE?
Why would you base it off of nLOVE? Wouldn't you want to take advantage of hardware acceleration?
- Tue Mar 01, 2011 10:01 pm
- Forum: Support and Development
- Topic: body:destroy()
- Replies: 28
- Views: 5272
Re: body:destroy()
Yeah, I use setMask and just wait for the GC to pick everything up, in my game.
- Mon Feb 28, 2011 9:52 am
- Forum: General
- Topic: Share your Utils
- Replies: 29
- Views: 9162
Re: Share your Utils
My bad. I can never get away from the select function! ![Surprised :o](./images/smilies/ms-surprise.png)
![Surprised :o](./images/smilies/ms-surprise.png)
- Sun Feb 27, 2011 8:44 pm
- Forum: General
- Topic: Share your Utils
- Replies: 29
- Views: 9162
Re: Share your Utils
arg (and arg.n and tbl.n and table.getn and all that stuff) was deprecated 6 years ago . It probably won't work. As bartbes pointed out, a second way to write a more correct version would be something like function Grace.choose(...) if not ... then return end local tbl = {...} return tbl[math.random...
- Wed Feb 23, 2011 8:17 pm
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13697
Re: Love security flaw
LÖVE is a tool to make game development easier. It's not a sandbox or modding environment like WoW's Lua API, where they're restricting access in order to prevent people from doing unintended things to their game. When we restrict access to LÖVE features from ourselves, we're just shooting ourselves...
- Wed Feb 23, 2011 8:08 pm
- Forum: General
- Topic: The great cracking challenge
- Replies: 10
- Views: 6536
Re: The great cracking challenge
I compiled an Intel OSX LuaJIT build, for those interested: http://dl.dropbox.com/u/4214717/SELoveJIT.zip
- Wed Feb 23, 2011 6:26 am
- Forum: Games and Creations
- Topic: Zombie Baseball
- Replies: 11
- Views: 8563
Re: Zombie Baseball
As long as each dimension of the image is a power of 2, it shouldn't matter whether it's square or not. An interesting thing to note is that most of the FPS loss for people is probably because there are so many Lua calculations, rather than a graphics issue. I ran it (without vsync) with regular LÖV...
- Tue Feb 22, 2011 8:17 pm
- Forum: Support and Development
- Topic: Usual code in draw function
- Replies: 3
- Views: 2099
Re: Usual code in draw function
Nothing should explode in your face, however it's generally good practice to only have drawing-related code being called in love.draw, with everything else going in love.update or similar places.
- Tue Feb 22, 2011 7:59 pm
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13697
Re: Love security flaw
I don't think anyone is debating whether it's a good idea to make things hard for malicious attackers. What isn't a good idea is restricting legitimate features for all of us based on that fear. If someone feels the need to use SELÖVE, that's fine, but don't make the rest of us suffer. ![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)