Search found 3086 matches

by slime
Mon Apr 04, 2011 9:11 pm
Forum: Libraries and Tools
Topic: lQuery
Replies: 64
Views: 34638

Re: lQuery

This thing is looking awesome. Good work!
by slime
Mon Mar 28, 2011 4:49 am
Forum: Support and Development
Topic: Post your favorite particle settings...
Replies: 8
Views: 2220

Re: Post your favorite particle settings...

This is a fairly decent particle editor for LÖVE.
by slime
Wed Mar 23, 2011 3:20 am
Forum: Support and Development
Topic: Simulate Bitwise Shift Operators in Lua
Replies: 11
Views: 5333

Re: Simulate Bitwise Shift Operators in Lua

Indeed, although Lua 5.2 will include a bitwise library AFAIK, and LuaJIT has one as well.
by slime
Tue Mar 22, 2011 4:27 am
Forum: Support and Development
Topic: Lasers with box2d
Replies: 4
Views: 1905

Re: Lasers with box2d

Right, I'm not too worried about the collision response, I just want something that works well with box2d and won't cause performance problems (line detection might have slowdowns because as far as I'm aware I would be checking against every damageable object in the game, which could be a lot).
by slime
Tue Mar 22, 2011 3:54 am
Forum: Support and Development
Topic: Lasers with box2d
Replies: 4
Views: 1905

Lasers with box2d

What is a good, clean way to have laser-type (instantaneous beam which will go in a straight line to its max distance or to any object it hits, with a long lifetime) objects using the box2d API? Stuff I've tried has been very hack-ish and doesn't work quite right.
by slime
Mon Mar 21, 2011 2:17 am
Forum: Support and Development
Topic: love.thread?
Replies: 4
Views: 1928

Re: love.thread?

Someone (I don't recall who) made this quick thing using threads: http://dl.dropbox.com/u/4214717/threads3.love
If you have a LuaJIT-compiled version of LÖVE you can use that to see incredible speed differences, too. :)
by slime
Sun Mar 20, 2011 11:10 pm
Forum: Support and Development
Topic: Newbie trigonometry help
Replies: 17
Views: 8201

Re: Newbie trigonometry help

An angle of 0 means right, I thought.
by slime
Sun Mar 20, 2011 11:03 pm
Forum: Libraries and Tools
Topic: Two studies in pathing
Replies: 2
Views: 1217

Re: Two studies in pathing

I'd be interested in using it. Why not use LÖVE's threads instead of coroutines?
by slime
Sat Mar 19, 2011 6:10 pm
Forum: Games and Creations
Topic: Mario
Replies: 16
Views: 15670

Re: Mario

Don't use a useful library because it has the name 'debug' in it. Got it. ;)
by slime
Fri Mar 18, 2011 9:57 pm
Forum: Support and Development
Topic: Can't start new lines with love.filesystem?
Replies: 13
Views: 4464

Re: Can't start new lines with love.filesystem?

Have you tried \r or \r\n? (wild guess)