Search found 3087 matches
- Tue May 17, 2011 8:26 pm
- Forum: General
- Topic: love.physics is the most frustrating thing ever.
- Replies: 14
- Views: 3661
Re: love.physics is the most frustrating thing ever.
This little utility might be useful to people, although it's not free and it doesn't have a specific LÖVE exporter (yet?)
- Mon May 16, 2011 7:55 pm
- Forum: Support and Development
- Topic: Building for mac app store?
- Replies: 22
- Views: 9037
Re: Building for mac app store?
It may help those of us looking to eventually put games on the Mac App Store if you were to outline the steps necessary to convert a LÖVE project to an app that meets their guidelines (or a link to get people started). ![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)
- Fri May 13, 2011 10:45 pm
- Forum: Games and Creations
- Topic: Kurosuke (working title)
- Replies: 96
- Views: 68959
Re: Kurosuke (working title)
You could do some trickery with os.execute or os.getenv to determine the current OS. If/when LuaJIT becomes a standard part of LÖVE it has a jit.os string that will tell you.
- Sun May 08, 2011 11:46 pm
- Forum: General
- Topic: Tilesheet Generator (Mac)
- Replies: 1
- Views: 780
Re: Tilesheet Generator (Mac)
If you're just interested in making a texture atlas/spritesheet from a folder of sprites then this seems to do the trick quite well, plus it's cross-platform, although it has much less features than that. ![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)
- Sun May 08, 2011 6:34 pm
- Forum: Games and Creations
- Topic: Kurosuke (working title)
- Replies: 96
- Views: 68959
Re: Kurosuke (working title)
Sounds like you'd get about the same performance using spritebatches then, but you wouldn't have to generate RAM- and time-wasting images. ![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)
- Fri May 06, 2011 11:21 pm
- Forum: Games and Creations
- Topic: Kurosuke (working title)
- Replies: 96
- Views: 68959
Re: Kurosuke (working title)
(mega-bump) I noticed you don't seem to be using spritebatches for your level geometry. Is there any particular reason for this? They'd speed up the level drawing a ton, especially for more complex levels. You'd have to put your static sprites into a sprite sheet though. This tool seems to do the jo...
- Fri May 06, 2011 11:13 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 139769
Re: Snake clone [version 1.1]
Version 1.2 now allows you to reverse the snake's direction entirely by pressing spacebar. After playing around with it a bit I've decided it's pretty awesome, but harder to use in the 'fast' gamespeed.
- Wed May 04, 2011 9:45 pm
- Forum: Support and Development
- Topic: Managing a consistent framerate
- Replies: 50
- Views: 21660
Re: Managing a consistent framerate
The performance increase is marginal when compared with the real bottlenecks a typical LÖVE game has. ![Razz :P](./images/smilies/ms-razz.png)
I do that too (store graphics getWidth/getHeight in global variables) but mainly for convenience. xres is a lot faster to type than love.graphics.getWidth().![Smile :)](./images/smilies/ms-smile.png)
![Razz :P](./images/smilies/ms-razz.png)
I do that too (store graphics getWidth/getHeight in global variables) but mainly for convenience. xres is a lot faster to type than love.graphics.getWidth().
![Smile :)](./images/smilies/ms-smile.png)
- Wed May 04, 2011 8:23 pm
- Forum: General
- Topic: LÖVE 0.7.2 Released
- Replies: 57
- Views: 105748
Re: LÖVE 0.7.2 Released
0.8.0. The development of 0.7.2 has been pretty much frozen for a month, but it didn't get released until now.
- Sun May 01, 2011 11:59 pm
- Forum: General
- Topic: LÖVE distribution website
- Replies: 102
- Views: 36622
Re: LÖVE distribution website
One thing I missed earlier . How about an icon file upload field to add to the exe/app/etc? Interesting idea, although I think it might have a hint of feature creep. Having the default LÖVE icon isn't exactly ideal for when you want to distribute a game - and it isn't always clear how to change a p...