I wrote something a while ago on the forum for ellipse-segment intersection, could be easily modified for ellipse-ellipse:
https://love2d.org/forums/viewtopic.php ... 42#p218942
Search found 59 matches
- Sun Jul 21, 2019 3:39 pm
- Forum: General
- Topic: Ellipse Collision Detection
- Replies: 4
- Views: 6419
- Wed Jul 17, 2019 2:05 pm
- Forum: Support and Development
- Topic: Does anyone know how to keep the window above others?
- Replies: 6
- Views: 4876
Re: Does anyone know how to keep the window above others?
If you're only targeting Windows, you can use ffi to call the relevant WinApi functions directly - you'd need FindWindow and SetWindowPos: - Set the title of the window to some unique string (in love) - Call FindWindow [ffi] with that string to retrieve the HWND of the main window - Call SetWindowPo...
- Thu Jun 27, 2019 6:50 pm
- Forum: Support and Development
- Topic: Infinite Runner Collision problem
- Replies: 7
- Views: 9432
Re: Infinite Runner Collision problem
It's because you're checking every collision box of the player, and the result will be dependent on the order you check them in. I bet if you swapped the order of the (2?) Collision boxes for the player, you'd have the opposite result. If you want to check if they need to fall, you need to check ALL...
- Thu May 09, 2019 9:49 am
- Forum: Support and Development
- Topic: question about tables [SOLVED]
- Replies: 3
- Views: 3570
Re: question about tables
Code: Select all
local p = {}
for i = 1, 2 do local x, y = (2 * i - 1) * w / 4, h / 2; p[i] = { x=x, y=y, w=100, h=100, xx=x, yy=y } end
- Mon Apr 08, 2019 8:07 am
- Forum: Support and Development
- Topic: Iso drawing help
- Replies: 8
- Views: 5922
Re: Iso drawing help
You can find a veritable hoard of relevant information here : http://www-cs-students.stanford.edu/~am ... html#tiles
- Mon Feb 25, 2019 12:15 pm
- Forum: Support and Development
- Topic: Any way to make the window transparent?
- Replies: 6
- Views: 8996
Re: Any way to make the window transparent?
I can't test right now, but I have used a lot of win32 apis in the past (in C/C++) including these ones. I think that firstly you need to call SetWindowLong (or is it SetWindowLongPtr now? it's been a while!) to add the WS_EX_LAYERED extended style to the window, THEN call SetLayeredWindowAttributes...
- Mon Feb 25, 2019 11:40 am
- Forum: Games and Creations
- Topic: Animated Grass
- Replies: 4
- Views: 11053
Re: Animated Grass
Hi Souxdentine - this board is to 'Show off your games, demos and other (playable) creations' - it seems your question would be better suited to the 'Support and Development' board. Also it's a bit light on detail; some screenshots or mockups of what you want to achieve would probably get a lot more...
- Fri Feb 22, 2019 3:07 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131897
Re: [Library] anim8 - An animation library - v2.3.0 released
@grump, totally see your point, and so long as kikito doesn't mind his thread being hijacked, it makes for a great discussion. As with everything in development, there is rarely a one-size-fits-all solution that is optimal for every project, team and workflow. You can of course add this on top of an...
- Fri Feb 22, 2019 11:59 am
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131897
Re: [Library] anim8 - An animation library - v2.3.0 released
I just want to chip in here and say that I really like your stance on the flow of information in the animation library here, even if it seems to be unpopular with (or just strange to) some users. I totally agree - business logic should dictate animation logic, and not the other way around. After all...
- Fri Jan 25, 2019 1:56 pm
- Forum: Support and Development
- Topic: Help for create bullet of tank
- Replies: 5
- Views: 5689
Re: Help for create bullet of tank
I figured this would be your next question! Your issue is that you're trying to treat the variable "obus" both as an array of objects, and as a single object at the same time - which obviously doesn't work. Of course, the noun "obus" in French is both singular and plural, so that...