Search found 11 matches
- Fri Apr 16, 2021 11:41 pm
- Forum: Games and Creations
- Topic: Mino Bueno, a customizable Tetris clone
- Replies: 10
- Views: 23158
Re: Mino Bueno, a customizable Tetris clone
so, it's been a while and I wasn't really planning on releasing another version (years later lol) but I discovered the RNG was really buggy because of a typo, so v0.5 is in the main post now with a few other fixes: more efficient rain effect, and better SFX disabled the weird high DPI thing now that...
- Tue Jan 08, 2019 2:47 am
- Forum: Support and Development
- Topic: easier way to ignore DPI on android?
- Replies: 15
- Views: 19932
Re: easier way to ignore DPI on android?
So you're hard-coding your render resolution? Documentation about the units of numbers in love.graphics APIs might be a bit lacking right now, and the fact that the dpi scale value is optional instead of required in newCanvas doesn't help this use-case, but that also doesn't seem very flexible in t...
- Mon Jan 07, 2019 9:58 pm
- Forum: Support and Development
- Topic: easier way to ignore DPI on android?
- Replies: 15
- Views: 19932
Re: easier way to ignore DPI on android?
In what situations - aside from sending coordinates to shaders that use the pixel coordinate argument and operating on imagedata - do you need to operate on pixels instead of DPI-scaled units? (the PixelDimensions set of functions/methods are handy for those cases.) personally I think the DPI scali...
- Sun Jan 06, 2019 3:00 pm
- Forum: Support and Development
- Topic: easier way to ignore DPI on android?
- Replies: 15
- Views: 19932
Re: easier way to ignore DPI on android?
Just redefine the newCanvas function to fit your needs (you may add a OS check for Android or whatever else you need) I guess that works, though drawing directly to the screen still uses weird coordinates that think my screen is 731x411, and using love.window.toPixels/fromPixels on coordinates make...
- Sun Jan 06, 2019 5:35 am
- Forum: Support and Development
- Topic: easier way to ignore DPI on android?
- Replies: 15
- Views: 19932
easier way to ignore DPI on android?
apparently as of love 11.0, love for android has DPI scaling on at all times, even when disabled in conf.lua. so if I create a 1920x1080 canvas for my game, it will fail with "Cannot create texture: pixel width of 6727 is too large for this system" I much prefer just setting pixel sizes ma...
- Mon Dec 24, 2018 10:42 pm
- Forum: Games and Creations
- Topic: Mino Bueno, a customizable Tetris clone
- Replies: 10
- Views: 23158
Re: Mino Bueno, a customizable Tetris clone
here's another update, started work on it after a long wait. for some reason I can't seem to add this file to the main post, it only shows 1 of the 3 attachments, and it's a picture not the game file. perhaps an admin can sort that out. most changes are under the hood, which at least makes it easier...
- Tue Apr 03, 2018 1:52 am
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 126234
Re: LÖVE 11.0 released!
can confirm that fixes the issueslime wrote: ↑Mon Apr 02, 2018 8:44 pm I put in a fix that I believe should resolve the canvas issue: https://bitbucket.org/rude/love/commits ... 381b0767f3
- Mon Apr 02, 2018 7:43 am
- Forum: Games and Creations
- Topic: Mino Bueno, a customizable Tetris clone
- Replies: 10
- Views: 23158
Re: Mino Bueno, a customizable Tetris clone
updated again edit: forgot to mention, sometimes parts of the game may appear black, if so go to "Game Mode Settings -> Style" and press enter to reload the style. seems to be a love 11.0 bug with canvases. changes: updated to love 11.0 SFX are now paused instead of stopped when pausing th...
- Mon Apr 02, 2018 4:50 am
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 126234
Re: LÖVE 11.0 released!
after updating my game to 11.0, it seems to sometimes not create canvases. it doesn't produce an error, just sometimes the canvases are all black and drawing to them does nothing. I'll have to do more testing. oh, and the new deprecation thing is nice, but it took me a while to notice. the text is t...
- Mon Mar 19, 2018 9:19 am
- Forum: Games and Creations
- Topic: Mino Bueno, a customizable Tetris clone
- Replies: 10
- Views: 23158
Re: Mino Bueno, a customizable Tetris clone
apparently there's not much interest in the game here... anyway, post updated to version 0.2, which changes the rain style to an "airship" theme. see the video: https://streamable.com/uk732 it's a bit of a performance killer, runs okay on the desktop, not so much on mobile. note the real-t...