Search found 11 matches
- Thu Jun 21, 2018 4:55 pm
- Forum: Support and Development
- Topic: Publishing problem on Mac
- Replies: 3
- Views: 4013
Re: Publishing problem on Mac
Oh! Thanks!
- Thu Jun 21, 2018 3:55 pm
- Forum: Support and Development
- Topic: Publishing problem on Mac
- Replies: 3
- Views: 4013
Publishing problem on Mac
Hello, I'm following the instructions for publishing my game but when I try to execute on Mac I got the following error: Error src/defs_dependencies.lua:73: bad argument #2 to 'newSource' (string expected, got no value) Traceback [C]: in function 'newSource' src/defs_dependencies.lua:73: in main chu...
- Sun Apr 15, 2018 1:05 pm
- Forum: Support and Development
- Topic: Virtual Resolution Management
- Replies: 5
- Views: 3880
Re: Virtual Resolution Management
Thanks guys! It's true you can solve the problem changing the display size to any virtual sizer round variations (x2, x3, x4) and not the current scale.
- Fri Apr 13, 2018 4:03 pm
- Forum: Support and Development
- Topic: Virtual Resolution Management
- Replies: 5
- Views: 3880
- Fri Apr 13, 2018 2:47 pm
- Forum: Support and Development
- Topic: Virtual Resolution Management
- Replies: 5
- Views: 3880
Virtual Resolution Management
Hi everyone, I'm doing the CS50's youtube courses and in the early chapter 1 I've noticed that a simply task, like a make two images to scroll in parallax, is giving me a glitchy result. As you could see in the file attached, the background image is making some glitch while moving (you could see mor...
- Wed Feb 28, 2018 3:51 pm
- Forum: Support and Development
- Topic: Allow Fullscreen but not screen resize
- Replies: 8
- Views: 5211
Re: Allow Fullscreen but not screen resize
Thanks Zorg, I think your last advice could fit if it's simple to code. I'll take a look into
- Wed Feb 28, 2018 3:34 pm
- Forum: Support and Development
- Topic: Allow Fullscreen but not screen resize
- Replies: 8
- Views: 5211
Re: Allow Fullscreen but not screen resize
Pgimeno, I understand, gracies! Allowing the user to control the resolution by a custom menu is the best option, isn't? Then I assume there is no simple way to achieve the 3 points I mentioned, am I right?
Grump, sure I should provide an ESC shortcut for exit game. Thanks
Grump, sure I should provide an ESC shortcut for exit game. Thanks
- Wed Feb 28, 2018 3:02 pm
- Forum: Support and Development
- Topic: Allow Fullscreen but not screen resize
- Replies: 8
- Views: 5211
Allow Fullscreen but not screen resize
Hello, I'm wondering if there's any way to achieve that based on this example: 1 I want to show the game in a windowed mode at some resolution (640, 640) 2 Don't allow the player resize the window with mouse drag. 3 Allow the player to enter full screen with the OS maximize window button. I'm using ...
- Fri Feb 16, 2018 4:18 pm
- Forum: Support and Development
- Topic: Tiled and Fullscreen for beginners
- Replies: 4
- Views: 5289
Re: Tiled and Fullscreen for beginners
This is exactly what I need! Thanks!
- Thu Feb 15, 2018 3:23 pm
- Forum: Support and Development
- Topic: Tiled and Fullscreen for beginners
- Replies: 4
- Views: 5289
Re: Tiled and Fullscreen for beginners
Thanks jojomickymack! That's great!
Also I want to know how to scale your game window to a double size. For example if your assets are made for 480x320 but you want to show the window at 960x640
Also I want to know how to scale your game window to a double size. For example if your assets are made for 480x320 but you want to show the window at 960x640