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love.graphics.setCanvas({canvas, stencil=true})
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love.graphics.setCanvas{canvas, stencil=true}
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love.graphics.setCanvas({canvas, stencil=true})
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love.graphics.setCanvas{canvas, stencil=true}
Or you can use this:Rubbermaid wrote: ↑Thu Feb 01, 2018 7:22 pm With fighting games I've realised that gameplay and animations have to be developed hand-in-hand, and character animation is beyond my skillset at the current point in time.