I'm sorry I can't help you - I use Geany myself on Linux Mint. If you post an error message I'll try to help, but I doubt I'll have anything useful for you.
If no one can help you here, maybe you can ask on the Ubuntu forums?
Search found 472 matches
- Thu Dec 28, 2023 9:36 pm
- Forum: Support and Development
- Topic: Please help [lua, love, preferences in Visual Studio Code]. I use linux ubuntu os
- Replies: 2
- Views: 11663
- Thu Dec 28, 2023 8:53 pm
- Forum: Support and Development
- Topic: Print not printing.[Sloved]
- Replies: 4
- Views: 24212
Re: Print not printing.
Works for me! I took the above and made a .love file (attached). I tried both by calling love on the main.lua I created, and from running the .love directly. The main.lua I created just contains: print("This concludes the broadcast test. : )") The total console output I get is: Verifing......
- Thu Dec 28, 2023 5:18 pm
- Forum: General
- Topic: [COMING SOON] Love2D Community Art
- Replies: 5
- Views: 69363
Re: [COMING SOON] Love2D Community Art
LOL, okay fine! I've finally given in an tweaked/uploaded my avatar.
- Thu Dec 28, 2023 4:18 pm
- Forum: General
- Topic: I used ChatGPT
- Replies: 16
- Views: 266043
Re: I used ChatGPT
Please remember that ChatGPT (etc) is not an AI at all - it's just an algorithm that's really REALLY good at inferring what sort of output to create based on the input give and the enormous (stolen?) trained data sets. It fails miserably when presented with new or unorthodox situations. (Crawls back...
- Thu Dec 28, 2023 4:14 pm
- Forum: General
- Topic: [Just for fun] Roast my code.
- Replies: 14
- Views: 300054
Re: [Just for fun] Roast my code.
Why is 'tmp' a global??? Local variables have far better performance!
Also, try to structure your game to not need love.load() at all - it'll help you improve your code structure.
Also, try to structure your game to not need love.load() at all - it'll help you improve your code structure.
- Thu Dec 28, 2023 3:58 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 302726
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Oops, double post! :3 another question how else could i code this so that i support the most apspect ratios and resolutions ? Make your screen layout responsive to the current screen resolution - similar to how HTML/CSS accomplishes this on the web. Everyone has a different way of doing so. My sugge...
- Thu Dec 28, 2023 3:45 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 302726
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
You've only uploaded part of your code so I can't test it. Nothing in main.lua does much of anything with your sprite. The problem could be a GeForce driver issue, or it could be a bug in your gameStateManager or playscene libraries. I suggest creating a .love and uploading so we can test. (Just zip...
- Fri Dec 22, 2023 6:59 pm
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.16
- Replies: 58
- Views: 1112211
Re: In the Heavens - Demo 0.1.9
Nice!! Looking forward to it.
- Thu Dec 21, 2023 10:21 pm
- Forum: Libraries and Tools
- Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
- Replies: 60
- Views: 336285
Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
I would love to test that, but I don't own any Apple products. I use Linux & Android myself.
Any chance you'd release a .love or .apk too?
Any chance you'd release a .love or .apk too?
- Thu Dec 21, 2023 10:14 pm
- Forum: General
- Topic: I Imagine A Color Picker Has Been Done A Thousand Times
- Replies: 5
- Views: 26379
Re: I Imagine A Color Picker Has Been Done A Thousand Times
Nice job! I did a bit of tweaking and added comments to explain my changes. You didn't do anything wrong - I just like passing on things I've learned. Also, you can now use PageUp and PageDown to increase/decrease faster. :) -- local variables declared outside of functions are accessible within func...