Search found 25 matches
- Sun Jan 28, 2024 12:06 am
- Forum: General
- Topic: LÖVE 11.5 released!
- Replies: 36
- Views: 606243
Re: LÖVE 11.5 released!
Will we have a chance to get audio effects on iOS such as reverb in version 12 ? If not, please explain why? I read you comment on github: In particular, OpenAL-Soft uses the LGPL license which is incompatible with iOS App Store distribution and other related parts of iOS app packaging and installat...
- Fri Jun 04, 2021 2:05 pm
- Forum: Support and Development
- Topic: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
- Replies: 8
- Views: 11569
Re: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
Thank you very much!
Is font:getHeight() a slow operation? Is there really a need to cache its result?
Is font:getHeight() a slow operation? Is there really a need to cache its result?
- Fri Jun 04, 2021 1:17 pm
- Forum: Support and Development
- Topic: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
- Replies: 8
- Views: 11569
Re: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
I don't think you're doing a binary search in the second phase. By the way, binary search is easy to get wrong, better stick to a well-proven algorithm. If I change the variable K to 2, then this value is also applied to the division operation, i.e. in the second phase it is divided by 2. a) You're...
- Fri Jun 04, 2021 12:09 pm
- Forum: Support and Development
- Topic: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
- Replies: 8
- Views: 11569
Re: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
Thank you for your answer! No Correctly I understand that you said that we have no other ways, except through the re-creation of the font (love.graphcis.newFont)? You're doing one in the "fast" variant for increasing, but with base 1.5 instead of 2, and not using binary search in the decre...
- Fri Jun 04, 2021 8:49 am
- Forum: Support and Development
- Topic: Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
- Replies: 8
- Views: 11569
Create Font that fit on dimensions (...or hot to compute Font size). Best Practices
function CreateAutoSizedFont(width, height, str, fontName, baseSize, mode) mode = "fast" local k = 1.5 local font = love.graphics.newFont(fontName, baseSize) local fontCache = {} fontCache[baseSize] = font local textHeight = font:getHeight() local textWidth, wrappedtext = font:getWrap(str...
- Thu Jun 03, 2021 12:09 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 190824
Re: GOOi, an Android-Oriented GUI Library
Why?alberto_lara wrote: ↑Sun May 31, 2020 9:19 pm Just to let you know GOOi won't be maintained anymore, I've started a new project as a "successor" https://github.com/tavuntu/urutora
And will the new project be focused on mobile devices?
- Mon May 24, 2021 1:12 pm
- Forum: General
- Topic: How to reduce size of final build?
- Replies: 6
- Views: 9730
Re: How to reduce size of final build?
Does anyone know maybe it will be possible to build love2d without OpenAL and Box2d, because the game does not need sound and physics?
- Thu Aug 01, 2019 9:17 am
- Forum: Libraries and Tools
- Topic: Metaballs
- Replies: 4
- Views: 7365
Re: Metaballs
Looks great!
- Mon May 13, 2019 7:41 am
- Forum: Libraries and Tools
- Topic: Shake Detection Library
- Replies: 1
- Views: 11849
Re: Shake Detection Library
This can be useful to someone.
Who can resolve pull request https://github.com/love2d-community/awe ... d/pull/130 or add to avesome-love2d (or awesome -lua maybe?)
Who can resolve pull request https://github.com/love2d-community/awe ... d/pull/130 or add to avesome-love2d (or awesome -lua maybe?)
- Mon Apr 15, 2019 6:33 pm
- Forum: Libraries and Tools
- Topic: Shake Detection Library
- Replies: 1
- Views: 11849
Shake Detection Library
It is porting of shake.js library to Lua. https://github.com/azoyan/ShakeDetectorLua The module is designed to be compatible with any Lua engine that can get delta-time between update cycles and accelerometer data. Example of usage with Love2d: main.lua function love.load() shakeDetector = require &...