Search found 45 matches
- Fri Mar 09, 2018 2:18 pm
- Forum: Support and Development
- Topic: Am I correct writing my own Component code for relative pos, rot, etc or doing unnecessary work?
- Replies: 1
- Views: 2725
Re: Am I correct writing my own Component code for relative pos, rot, etc or doing unnecessary work?
I'm having trouble visualizing what you're trying to create. Generally speaking, you don't want to start a game by implementing an ECS before getting something on screen. Depending on what you're ultimately trying to do it might be best done without that design overhead. I personally add that in a r...
- Fri Mar 09, 2018 2:10 pm
- Forum: Support and Development
- Topic: How to program states inside a gamestate
- Replies: 4
- Views: 5087
Re: How to program states inside a gamestate
I wanted to add that the problem you're describing is a use case for some of the 'state machine' design patterns. Robert Nystrom's 'Game Programming Patterns' book has a chapter describing them. http://gameprogrammingpatterns.com/state.html Basically, conditionals and switch statements will solve a ...
- Thu Feb 15, 2018 6:34 pm
- Forum: Support and Development
- Topic: Tiled and Fullscreen for beginners
- Replies: 4
- Views: 5286
Re: Tiled and Fullscreen for beginners
What you want is window.setMode https://love2d.org/wiki/love.window.setMode you can set the window to whichever dimensions you want. I'm thinking you want to do a options menu where you can set the window size - just do this in place of where I did the setFullscreen call. Obviously, if you know set ...
- Thu Feb 15, 2018 5:14 am
- Forum: Support and Development
- Topic: Error with LOVE app on Android 8.0
- Replies: 1
- Views: 9497
Re: Error with LOVE app on Android 8.0
does the white screen issue persist after un-reinstalling the app? Make sure to restart your device. If it persists, is there a specific love app you're attempting to run that causes the white screen? Does it do that with all .love files? I don't have any devices running android 8 but maybe I can ru...
- Thu Feb 15, 2018 5:04 am
- Forum: Support and Development
- Topic: Tiled and Fullscreen for beginners
- Replies: 4
- Views: 5286
Re: Tiled and Fullscreen for beginners
I'm confused what you're trying to do - scale a map using sti when you're in fullscreen? I think you've almost got it in your example there - this is how I did it, it's probably easier to understand what's happening. function love.load() oldWidth, oldHeight = love.graphics.getWidth(), love.graphics....
- Thu Feb 08, 2018 2:54 am
- Forum: Support and Development
- Topic: Horizontal scrolling background
- Replies: 8
- Views: 11005
Re: Horizontal scrolling background
Sweet! I hadn't thought of setting up a game in this way until now - I can imaging with some obstacles in the way and some other gameplay mechanics this could really be a simple way to make a side scroller. One idea I was thinking about is a 2 layered background - maybe a bright sunny day background...
- Wed Feb 07, 2018 2:38 am
- Forum: Support and Development
- Topic: Horizontal scrolling background
- Replies: 8
- Views: 11005
Re: Horizontal scrolling background
I'm not sure why the scaling isn't working for you there, I updated my love file in the last post using scaling.
note - you probably don't want to scale according to width if you're doing a long horizontal strip.
let me know if we're getting closer to the desired effect.
note - you probably don't want to scale according to width if you're doing a long horizontal strip.
let me know if we're getting closer to the desired effect.
- Tue Feb 06, 2018 6:03 pm
- Forum: Support and Development
- Topic: Horizontal scrolling background
- Replies: 8
- Views: 11005
Re: Horizontal scrolling background
see if you can incorporate this into your project - use the Image:setWrap('repeat') for the background and draw it using a quad. The quad's x position (first param) is what scrolls the image. note - setting setWrap('repeat', 'clampzero') is what's needed for this - 'repeat', 'repeat' would wrap both...
- Mon Feb 05, 2018 11:01 pm
- Forum: Support and Development
- Topic: Horizontal scrolling background
- Replies: 8
- Views: 11005
Re: Horizontal scrolling background
if you just want to scroll a static image forever, this thread might help. http://love2d.org/forums/viewtopic.php?f=4&t=83763&p=211275&hilit=scrolling+image#p211275 As a mental note for myself, I want to see if this image wrapping function works. http://www.love2d.org/wiki/%28Image%29:se...
- Sat Feb 03, 2018 7:03 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 326777
Re: Code Doodles!
Rectangle mesh tilted back so it's like a chess board and made a waveform of the sketch shader from moonshine. This might be a good game ending animation?