Search found 3 matches
- Sat Sep 14, 2019 7:30 pm
- Forum: Support and Development
- Topic: Writing unit tests within love code
- Replies: 9
- Views: 9107
Re: Writing unit tests within love code
Thanks for the response! I spotted your reply here after posting, but still having some issues. I've renamed liblove.so to love.so, and put it in the root directory of my LÖVE project (just for convenience at this point), but still seeing the following error: spec/map/terrain_spec.lua:2: error loadi...
- Sat Sep 14, 2019 4:50 pm
- Forum: Support and Development
- Topic: Writing unit tests within love code
- Replies: 9
- Views: 9107
Re: Writing unit tests within love code
Highjacking this thread as it seems most relevant to my question. I'm currently attempting to write some tests for some procedurally generated terrain in a game I'm working on. I make use of the love.math.noise(x, y) function in the terrain generation. Naturally, when I create a new terrain object i...
- Wed Jan 03, 2018 11:39 pm
- Forum: General
- Topic: Basic Platformer Tutorial Series On YouTube
- Replies: 10
- Views: 11502
Re: Basic Platformer Tutorial Series On YouTube
Hey Lucas, enjoying the tutorial series! Stumbled upon your roguelike timelapse video a few weeks back and was wondering if you had any plans to do a basic roguelike tutorial?
Keep up the good work!
Keep up the good work!