Search found 4 matches
- Mon Jun 18, 2018 8:00 am
- Forum: General
- Topic: ECS programming pattern question
- Replies: 1
- Views: 2226
ECS programming pattern question
Hi all, I am working with an ECS library (specifically HooECS which is based on lovetoys ). In one of my Systems I check if the player is firing and construct a new projectile entity if she is. This entity needs to be added to the Engine so that it becomes part of the game world, but I see no obviou...
- Sat Dec 09, 2017 8:23 am
- Forum: General
- Topic: Fatal bug when using HC for collision detection
- Replies: 2
- Views: 2805
Re: Fatal bug when using HC for collision detection
Many thanks! No idea how I overlooked that!
- Fri Dec 08, 2017 2:39 pm
- Forum: General
- Topic: should I use canvas
- Replies: 4
- Views: 4020
Re: should I use canvas
Just a small question for grump. Could you give an example of what things would be slow to render? I have just started and I'm just using PNG images for my sprites. Are these rendered in constant time or what factors influence the rendering? I am just starting out and the only thing I am drawing to ...
- Fri Dec 08, 2017 1:52 pm
- Forum: General
- Topic: Fatal bug when using HC for collision detection
- Replies: 2
- Views: 2805
Fatal bug when using HC for collision detection
Hi all, first off, very new to game dev (though not programming in general) and new to the forums! I have been working on my first ever hobby game project and am just working on the framework upon which I will build the game. I need a decent system for collision detection so I thought I would use HC...