Search found 31 matches
- Sun Jan 17, 2021 5:21 pm
- Forum: Support and Development
- Topic: Handling POSIX Signals
- Replies: 6
- Views: 7752
Re: Handling POSIX Signals
I'm under NDA and not sure if I can go into detail other than to say that it has been recommended, though not explicitly required, that my project be able to handle SIGSTOP, SIGCONT and SIGTERM. However, I think in my case I may be able to go without handling those. For which platform? Linux? Androi...
- Sat Jan 16, 2021 8:37 pm
- Forum: Support and Development
- Topic: Handling POSIX Signals
- Replies: 6
- Views: 7752
Re: Handling POSIX Signals
You can install and require luaposix, then just call its functions. Distribution is going to be a problem, though, as binary libraries need to be included for all POSIX platforms you intend to support. But if it's for your own use, no problem. Technically, the POSIX requirement is only for one plat...
- Sat Jan 16, 2021 5:31 pm
- Forum: Support and Development
- Topic: Handling POSIX Signals
- Replies: 6
- Views: 7752
Handling POSIX Signals
Is it possible to handle POSIX signals in Love2D? Such as SIGSTOP, SIGCONT, SIGTERM, etc?
I've seen a luaposix library, but I'm still not sure how I'd incorporate it into Love2D's callbacks.
I've seen a luaposix library, but I'm still not sure how I'd incorporate it into Love2D's callbacks.
- Wed Jun 12, 2019 3:31 am
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 18734
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Here's one that shows full details. Well, not quite full. I still have to add a way to see items and magic.
- Wed Jun 12, 2019 3:30 am
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 18734
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
I've gotten a good bit more done since the last update. It's what I call "Examine" mode, where you press the Cancel button during a character's turn, which presents the player with a cursor and the ability to view the stats of enemies and allies. One button gives a quick HP/MP stat and ano...
- Tue Jun 11, 2019 5:22 pm
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 18734
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Whoa, this is super cool! I <3 the original Shining Force on Genesis, never played the sequels. Is the art original or did you find it somewhere? Definitely gonna keep an eye on this project. :) Thank you! And while I'm at it, thank YOU for your contributions, especially STI. I purchased the main a...
- Thu Jun 06, 2019 11:21 pm
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 18734
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
I've gotten a lot done in the last few days. -Movement is now restricted to the character's range, but the ranges aren't affected by terrain yet -HUD is working, though the Terrain effects are still just hard coded text. I have to define all the terrains and values yet. HP/MP preview panes dynamical...
- Sun Jun 02, 2019 3:03 pm
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 18734
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
I've been working on Ballad of Thuriana for over a year now. Not solidly, as I didn't work on it that much last summer. I spent the summer thinking about my development process, reading books on game design and implementing some proper design procedures. It was well worth the time away from the proj...
- Thu May 30, 2019 2:34 pm
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 18734
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
I added a new map that will become the 2nd battle map, and birds!! It won't be long before I'm working on combat.
- Fri May 24, 2019 2:09 am
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 18734
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Im liking the animations and transitions in your GUI, did you use a GUI library or did you code it yourself. Thanks! I did code that myself. I posted in the Libraries topic a long time ago about the intent to share it, but it's still not fully decoupled from my game just yet. I also think the API s...