Search found 23 matches
- Wed Apr 24, 2024 3:11 pm
- Forum: Support and Development
- Topic: Alternate Windows's save directory for love.filesystem
- Replies: 4
- Views: 2040
Re: Alternate Windows's save directory for love.filesystem
My ocd is equally triggered. This works on Windows. Not sure about other os. https://github.com/EngineerSmith/nativefs I test for the os the love file is using and if it is Windows then I save to my preferred location (not 'roaming') and if it's not Windows then use vanilla love.filesystem. I don't...
- Sat Apr 20, 2024 1:57 pm
- Forum: Support and Development
- Topic: Alternate Windows's save directory for love.filesystem
- Replies: 4
- Views: 2040
Alternate Windows's save directory for love.filesystem
Hello! Reading about love.filesystem on Love wiki, i saw that it creates a sandboxed environment and exposes only a subfolder (either Love\<game> for unfused or just <game> if fused) within %AppData% (C:\Users\<user>\AppData\Roaming) to be written by the game. Althrough i'm okay with the sandbox asp...
- Tue Feb 07, 2023 3:03 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 526861
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
I threw this together in paint, maybe it will help you understand how the models are built. :) Verts.png Thank you so much for this explanation. It really helped me to visualize how it works. I just have another question: how could i store the model in a text-based format like json? I really dont w...
- Mon Feb 06, 2023 2:23 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 526861
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
Okay. I'm trying to resume starting to make a basic voxel demo myself (to learn more about how to use g3d). I managed to create a cube using lua tables (still dont understand much what each part of the vert table represents) and at same time put a hello world to see how 2d elements would interact wi...
- Mon Feb 06, 2023 2:16 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 526861
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
It's amazing what you can do with shaders when you spend a little time Googling and experimenting. Screenshot 2023-01-29 at 1.35.47 AM.png Screenshot 2023-01-29 at 1.33.44 AM.png Screenshot 2023-01-29 at 1.32.39 AM.png Screenshot 2023-01-29 at 1.33.22 AM.png Screenshot 2023-01-29 at 1.36.58 AM.png ...
- Mon Jan 23, 2023 2:46 pm
- Forum: General
- Topic: Notepad++ Auto-Complete Config for LÖVE 0.6.2
- Replies: 23
- Views: 40590
Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2
Sorry the necroposting, but someone pointed me to this thread when i ask a similar question.
Really hope someone update the autocompletion files to latest LÖVE versions.
Really hope someone update the autocompletion files to latest LÖVE versions.
- Tue Jan 17, 2023 10:42 pm
- Forum: General
- Topic: Open source RPG Editor
- Replies: 23
- Views: 16291
Re: Open source RPG Editor
Ok, i give up. I thought i was to face far less haters and empty critics here (compared to other similar communities) - and indeed there was very nice people here like Hugues Ross, Positive07, zingo and Tabaqui that give insigtful advices and kind words, but seems like there some annoying folks here...
- Tue Jan 17, 2023 7:58 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 526861
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
I tested the g3d-voxel example here, but it ran with several glitches, like blocks from the back rendering on top of those in the front, some times faces doesn't get rendered, and such.
is this expected?
is this expected?
- Tue Jan 17, 2023 7:49 am
- Forum: General
- Topic: MIDI rendering with soundfonts
- Replies: 3
- Views: 2060
- Mon Jan 16, 2023 3:37 pm
- Forum: General
- Topic: MIDI rendering with soundfonts
- Replies: 3
- Views: 2060
MIDI rendering with soundfonts
Hello! I was looking through the internet about how to use soundfonts (in .sf2 format) to play MIDI files, what can greatly reduce the size of the project and add a special charm to the game since it doesn't need to rely on the OS soundbank (that in case of Windows is very terrible). I don't know if...