Search found 4 matches
- Wed Nov 15, 2017 6:47 pm
- Forum: Support and Development
- Topic: SpriteBatch basics (for characters, specifically)?
- Replies: 2
- Views: 3543
Re: SpriteBatch basics (for characters, specifically)?
Well for world stuff I'm going with the general idea outlined here https://love2d.org/wiki/Tutorial:Efficient_Tile-based_Scrolling (though I'll be tweaking it a bit to be more of a "smart scrolling" system with a fair amount of deadzone in the middle of the playfield). I just wasn't sure i...
- Wed Nov 15, 2017 4:29 am
- Forum: Support and Development
- Topic: SpriteBatch basics (for characters, specifically)?
- Replies: 2
- Views: 3543
SpriteBatch basics (for characters, specifically)?
Hey there, I've got a question: how in the world do you use a spritebatch to animate your characters? The flow as I understand it is (assume a single controllable character on a blank scene): - create newImage from your spritesheet-style png/etc. - create newSpriteBatch with the newImage - create al...
- Thu Nov 09, 2017 2:30 pm
- Forum: Support and Development
- Topic: Upload+download (render) an image through HTTP?
- Replies: 2
- Views: 2411
Re: Upload+download (render) an image through HTTP?
Server-wise I'm just planning to use some shared hosting space I have for my web projects, so running 3rd party server software and the like isn't much of an option. The reason I'm planning to go with PHP+SQL is that the peer interactions are asynchronous by design, so a constant connection isn't ne...
- Thu Nov 09, 2017 3:25 am
- Forum: Support and Development
- Topic: Upload+download (render) an image through HTTP?
- Replies: 2
- Views: 2411
Upload+download (render) an image through HTTP?
Hey there lovers, having some trouble finding a solution to something I'm trying and hoping for some help. Basically what I want to do is: - Allow users to draw basic images in my love2d application (already solved) - Upload that image to a predefined webserver (which unfortunately can't have true s...