Thanks for the heads up!
I prefer flac to wav because of the file size (not that bandwidth is a problem yet even for my small vps), but I've also added an ogg render for love convenience, and I'm going to add it from now on.
Search found 15 matches
- Thu Nov 16, 2017 1:38 pm
- Forum: General
- Topic: Free music requests (public domain/CC0)
- Replies: 7
- Views: 5299
- Thu Nov 16, 2017 12:36 pm
- Forum: General
- Topic: Free music requests (public domain/CC0)
- Replies: 7
- Views: 5299
Re: Free music requests (public domain/CC0)
First request done! Silly 1 direct links: FLAC OGG License: CC0 : Attribution not required, commercial use allowed. Description: Silly looping music. Add it to your silly menu or something. Notes: loopable between start and end loopable between 10.667s and end Thanks to grump for the request.
- Wed Nov 15, 2017 6:28 pm
- Forum: General
- Topic: Free music requests (public domain/CC0)
- Replies: 7
- Views: 5299
Re: Free music requests (public domain/CC0)
That's a good point, but I'm not sure if I understand: does that mean that what I wrote here wouldn't work? Basically, you can include it in your game for free without attribution, you can sell it in your OST bundle or whatever, but you don't have exclusive rights over it, and I can put it on my web...
- Wed Nov 15, 2017 2:36 pm
- Forum: General
- Topic: Free music requests (public domain/CC0)
- Replies: 7
- Views: 5299
Free music requests (public domain/CC0)
If anyone needs any music for his game, of any kind, I can try to make it, if I have time, and then put it in the public domain under CC0. Just request it and I might be able to help you! Basically, you can include it in your game for free without attribution, you can sell it in your OST bundle or w...
- Wed Nov 15, 2017 2:05 pm
- Forum: General
- Topic: Free Music / SFX Resource - Over 1900 Tracks
- Replies: 294
- Views: 266669
Re: Free Music Resource
Hi! Is this thread for your specific website or can I post free music here too?
- Sat Nov 11, 2017 11:26 am
- Forum: Support and Development
- Topic: record audio
- Replies: 8
- Views: 8351
Re: record audio
When making a rhythm game, you need to know exactly how many samples of delay there are from when you start playing music and when that music is played on a speaker. if the player presses a key at t = 1.123, and the music is at t = 1.223, that might be a good or a perfect hit depending on exactly wh...
- Fri Nov 10, 2017 5:35 pm
- Forum: Support and Development
- Topic: record audio
- Replies: 8
- Views: 8351
Re: record audio
Still no latency reporting, or did I miss it? ._.
- Thu Nov 09, 2017 10:19 am
- Forum: Support and Development
- Topic: Networking with lua? Making online games?
- Replies: 5
- Views: 7019
Re: Networking with lua? Making online games?
(Anyone correct me if I say something wrong) You probably want a client server architecture. As long as the clients don't need to talk to each other without talking to the server, for example for file transfer, your client won't have a dedicated port. Your server will have a dedicated port, known to...
- Wed Nov 08, 2017 6:12 pm
- Forum: Support and Development
- Topic: Game state in lua (or in general)
- Replies: 6
- Views: 6236
Re: Game state in lua (or in general)
Nice, I think I already have a very lightweight version of that. I'll study your library (and maybe switch to it) to learn more.
Thanks for the help.
Thanks for the help.
- Wed Nov 08, 2017 5:55 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722817
Re: What's everyone working on? (tigsource inspired)
Yeah, turns out I totally misunderstood spritebatches Thank you! Worked around it for today and I went from 300 to 4000 fps.