Search found 12 matches
- Tue Jul 23, 2019 10:25 pm
- Forum: Support and Development
- Topic: Handle High DPI displays on windows
- Replies: 8
- Views: 14330
Re: Handle High DPI displays on windows
When you modify the DPI settings in the file properties they get stored in the registry From: https://superuser.com/questions/1230346/overriding-high-dpi-scaling-from-the-command-line ~ HIGHDPIAWARE Indicates value of Override high DPI scaling behavior (Application) ~ DPIUNAWARE Indicates value of O...
- Sat Apr 06, 2019 6:54 pm
- Forum: Ports
- Topic: Is love-android updated to be compatible with Android API level 26?
- Replies: 6
- Views: 82648
Re: Is love-android updated to be compatible with Android API level 26?
I was able to update to API 26 off the 0.10.x branch last year and it worked fine, Google Play accepted my submission. Check out steps 6a, 6b, and just the last part of 8c here: https://love2d.org/forums/viewtopic.php?f=4&t=85615 Before you ask, no I haven't tried this on 0.11.x, but it looks li...
- Sun Aug 26, 2018 12:26 am
- Forum: Games and Creations
- Topic: RetroLove
- Replies: 6
- Views: 12088
Re: RetroLove
Wasn't sure if I should start a new thread or not, but I've released RetroLove (all 3 games in one app) on Google Play here: https://play.google.com/store/apps/deta ... .retrolove
It's not an amazing set of clones, but it is my first release on a mobile app store of any kind.
It's not an amazing set of clones, but it is my first release on a mobile app store of any kind.
- Sat Aug 25, 2018 8:51 pm
- Forum: Support and Development
- Topic: Building love-android-sdl2 on Win10 (x64) step by step
- Replies: 4
- Views: 11019
Re: Building love-android-sdl2 on Win10 (x64) step by step
Apparently all I had to do to target API 26 (the minimum required to publish on Google Play as of August 1st, 2018) was to update the targetSdkVersion in .\app\build.gradle. I've updated the guide to reflect this.
- Thu Aug 16, 2018 3:29 am
- Forum: Support and Development
- Topic: Building love-android-sdl2 on Win10 (x64) step by step
- Replies: 4
- Views: 11019
Re: Building love-android-sdl2 on Win10 (x64) step by step
Whelp, I've done all the work to get my apk signed for distribution, and Google Play won't accept it because it's targeting API 25.
Guess I've got some more work to do. :-(
Guess I've got some more work to do. :-(
- Wed Aug 15, 2018 7:37 pm
- Forum: Support and Development
- Topic: Building love-android-sdl2 on Win10 (x64) step by step
- Replies: 4
- Views: 11019
Re: Building love-android-sdl2 on Win10 (x64) step by step
I assume that you haven't yet found a method that works for Love 11.1? I tried to build off the android 0.11.x branch but try as I might, I couldn't get it to build. There's just so many layers of dependencies in this toolchain that no matter what I tried there were always tons of errors, and I'm n...
- Wed Aug 15, 2018 6:33 pm
- Forum: Support and Development
- Topic: Building love-android-sdl2 on Win10 (x64) step by step
- Replies: 4
- Views: 11019
Building love-android-sdl2 on Win10 (x64) step by step
I'm on Windows 10 (64-bit) and I wrote a game for LOVE 0.10.2. I decided I wanted to try releasing my game as an Android app, but software changes fast and none of the official docs worked exactly as written. I'm not a Java/Android developer, and I wanted to install as little as possible to my syste...
- Sat Dec 02, 2017 4:36 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1080284
Re: Distributing your games (making a .love file)
For those who want an easy command-line way of creating a zip archive on Windows without requiring any external tools, I find it easy enough to create a simple PowerShell script and embed it inside a batch file. There's an example of what I mean here: https://github.com/jonthysell/RetroLove/blob/mas...
- Fri Dec 01, 2017 7:24 pm
- Forum: Support and Development
- Topic: Distributing multiple love games in one package?
- Replies: 1
- Views: 2301
Distributing multiple love games in one package?
Is there any existing/standard way to release multiple love games together in one package, preferably with a launcher to pick which game to run? I'm building a small collection of retro clones (https://github.com/jonthysell/RetroLove) and I'd love to release them for Android as a single apk rather t...
- Mon Nov 27, 2017 4:02 pm
- Forum: Games and Creations
- Topic: RetroLove
- Replies: 6
- Views: 12088
Re: RetroLove
I've added my take on Asteroids. It's pretty much done, I just need to figure out what makes sense for touch controls and possibly add continuing levels / gaining extra lives to make it more interesting.