Search found 3 matches

by GameDummy
Fri Oct 27, 2017 9:03 pm
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 26526

Re: Inventory help in an RPG game

zorg wrote: Wed Oct 25, 2017 10:25 pm Also congrats to GameDummy for bumping a 4 year old thread! :megagrin:
Oh i didn't notice it was that old i just registered an account because i was interested in it :crazy:
by GameDummy
Wed Oct 25, 2017 12:08 pm
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 26526

Re: Inventory help in an RPG game

Thank you for that, but can you guys tell me a way to draw this on the actual game screen ? local myInventory = {food = 10,sword = 4,coin = 50,axe = 2,shield = 1,armor = 40} local function drawItem(item,itemWidth,itemHeight) if (item == "food") then love.graphics.setColor(0,128,0,255) els...
by GameDummy
Sun Oct 22, 2017 8:20 am
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 26526

Re: Inventory help in an RPG game

Davidobot wrote: Tue Oct 22, 2013 4:29 am I took the liberty of putting Azhukar code into a .love file:
Thank you for that, but can you guys tell me a way to draw this on the actual game screen ? İ have been struggling with that for quite a while now.