Search found 25 matches
- Mon Oct 04, 2021 7:20 pm
- Forum: Support and Development
- Topic: Interesting issue with source:setEffect()
- Replies: 0
- Views: 12251
Interesting issue with source:setEffect()
So, I started trying to apply sounds to a project I'm working on and found a very strange issue of sorts? Essentially what I'm doing is playing a looped stream type audio source and applying reverb to the source depending on if the player is inside or outside. Then, I also have a short source which ...
- Tue Sep 28, 2021 6:12 am
- Forum: Libraries and Tools
- Topic: Lovely-Event: simple but flexible event queue system!
- Replies: 0
- Views: 14165
Lovely-Event: simple but flexible event queue system!
A small library I wrote up and updated as I went along making projects, first time releasing something on github, so hopefully it's good? but thought I'd share it since I found myself using it within every project nowadays.
Hope you enjoy!
https://github.com/Schwender-exe/Lovely-Event
Hope you enjoy!
https://github.com/Schwender-exe/Lovely-Event
- Sun Jul 07, 2019 2:01 pm
- Forum: Support and Development
- Topic: Object inheritance
- Replies: 26
- Views: 13617
- Fri Jul 05, 2019 10:38 pm
- Forum: Support and Development
- Topic: Object inheritance
- Replies: 26
- Views: 13617
Object inheritance
for a while I hopped over to C# (while trying out unity) and after not enjoying the language and engine, I came back to lua. Ever since then I've been learning to do oop in lua, however one issue I've run into is inheritance, I somewhat solved one half of inheritance with functions and variables car...
- Sat Jun 23, 2018 11:42 am
- Forum: Support and Development
- Topic: Issue with loading levels [solved]
- Replies: 10
- Views: 8114
Re: Issue with loading levels (read for more info)
You can't *save* to a file inside a .love file. there's got to be some way, it can get the textures fine using love.graphics.newImage(), so it is possible, I just need to figure out how newImage, like any other constructor reads data; that is indeed possible. the fact that it can access parts of a ...
- Sat Jun 23, 2018 1:11 am
- Forum: Support and Development
- Topic: Issue with loading levels [solved]
- Replies: 10
- Views: 8114
- Fri Jun 22, 2018 7:30 pm
- Forum: Support and Development
- Topic: Issue with loading levels [solved]
- Replies: 10
- Views: 8114
Re: Issue with loading levels (read for more info)
Then there's another issue in your code. Post an error message. If there is none, reduce your code to a minimal example that reproduces the problem, then post that code. You probably want to use love.filesystem.lines, not love.filesystem.read. for line in assert(love.filesystem.lines(filename)) do ...
- Fri Jun 22, 2018 6:47 pm
- Forum: Support and Development
- Topic: Issue with loading levels [solved]
- Replies: 10
- Views: 8114
- Fri Jun 22, 2018 6:24 pm
- Forum: Support and Development
- Topic: Issue with loading levels [solved]
- Replies: 10
- Views: 8114
Issue with loading levels [solved]
so I made a small level editor which I've been working on for quite some time, it does everything you'd expect one to do, lets you save/load has commands to edit things, etc. However, when trying to make a demo for my game so others could play it, I ran into an issue, when exporting it into a zip an...
- Sat Jun 09, 2018 1:20 am
- Forum: Support and Development
- Topic: strange shader issue [resolved]
- Replies: 3
- Views: 2601
Re: strange shader issue
It's difficult to say with so little data and nothing that we can play with, but this bit looks suspicious: sin(vertex_position.x + time*2) Unless you have a transform, vertex_position.x is going to increase in very large steps. I think it seems like it works, just because you're picking up a harmo...