Search found 15 matches
- Mon Oct 12, 2020 4:59 am
- Forum: General
- Topic: Love CPU usage
- Replies: 41
- Views: 50381
Re: Love CPU usage
i noticed also other opengl applications (usually cross platform) have high cpu usage on windows
- Tue Aug 04, 2020 6:00 pm
- Forum: General
- Topic: How to reduce size of final build?
- Replies: 8
- Views: 6448
Re: How to reduce size of final build?
Thanks for advices. Well I'm that kind of guy who likes minimalism and is bit too ambitous :) also it's a good way to train writing clean code and maxing out hardware limitations. Like Carmack said "if it runs doom..." a simple games can be easily written in pure SDL c/c++ and there is al...
- Tue May 26, 2020 5:07 pm
- Forum: Games and Creations
- Topic: Gami Planes (Anrdoid & iOS)
- Replies: 2
- Views: 7380
Re: Gami Planes (Anrdoid & iOS)
good job
i love this game
i love this game
- Sun Jun 02, 2019 3:02 am
- Forum: General
- Topic: Making an Android APK
- Replies: 7
- Views: 22238
Re: Making an Android APK
I think "Game Distribution/APKTool" tutorial is aimed for test builds only.Or it is missing couple of more steps like signing apk(note that many android devices won't accept raw .apk from APKTool btw. this is my build_install_run.bat script @echo off SET mycd=%~dp0 cd D:\GameMake\LOVE\game...
- Sun May 26, 2019 4:48 pm
- Forum: General
- Topic: Making an Android APK
- Replies: 7
- Views: 22238
Re: Making an Android APK
sorry im no expert in android studio
you should post your error and someone will help you for sure
you should post your error and someone will help you for sure
- Fri May 10, 2019 8:33 pm
- Forum: General
- Topic: Making an Android APK
- Replies: 7
- Views: 22238
Re: Making an Android APK
there is also on the website in tools section LoveToAll, LoveToAndroid tool I personally used this tutorial https://love2d.org/wiki/Game_Distribution/APKTool for testing game,, cause its fastest method I believe (with a BATCH scripts you can run your game on android with 1 click) and I use android s...
- Mon Jan 28, 2019 3:51 pm
- Forum: Support and Development
- Topic: Re scaling and Resolutions
- Replies: 5
- Views: 5404
Re: Re scaling and Resolutions
simply do myW, myH = 500, 900 W, H = love.graphics.getDimensions() scaleW, scaleH = W/myW, H/myH ... love.draw() love.graphics.push() love.graphics.scale( scaleW,scaleW ) --draw game stuff love.graphics.pop() end if you want to avoid stretching you must use same scaling factor for width and height
- Thu Jan 24, 2019 4:11 pm
- Forum: Support and Development
- Topic: android sotfkeys block getDesktopDimensions() function
- Replies: 1
- Views: 2755
Re: android sotfkeys block getDesktopDimensions() function
if anyone else have the same problem, workaround is to set fullscreen mode
love.setFullscreen(true)
and then grab your width and height from love.resize(w,h) callback
love.setFullscreen(true)
and then grab your width and height from love.resize(w,h) callback
- Wed Jan 16, 2019 2:41 pm
- Forum: Support and Development
- Topic: android sotfkeys block getDesktopDimensions() function
- Replies: 1
- Views: 2755
android sotfkeys block getDesktopDimensions() function
hi im trying to get dimension on android device by using windowWidth, windowHeight = love.window.getDesktopDimensions() it works fine on tablet without softkeys, but the problem is phone with softkeys my game runs in fullscreen but getDesktopDimensions() function does not giving me real resolution d...
- Wed Jan 09, 2019 2:36 pm
- Forum: Libraries and Tools
- Topic: Best way to bitmap font?
- Replies: 3
- Views: 5881
Re: Best way to bitmap font?
BM Font on Windows -- can't seem to get it to save color/alpha information properly. Font renders as white blur over black background with no compositing. BM Font generates aditional file .fnt which holds all info about characters like position ,width, spacing etc.. unfortunately love2d doesnt have...