Search found 6 matches
- Mon Jul 09, 2018 4:59 am
- Forum: Support and Development
- Topic: how to put a time
- Replies: 2
- Views: 3414
Re: how to put a time
When love calls your love.update function, it passes in an argument called dt, aka delta time, which is the time elapsed since the last update (in seconds, probably a very small number like 0.01). You can use this for timing. The following is a simple example of a timer, just counting the time since...
- Thu Mar 22, 2018 11:11 pm
- Forum: Games and Creations
- Topic: Paddle League - Pong meets eSports
- Replies: 1
- Views: 3051
Re: Paddle League - Pong meets eSports
I like the idea! My immediate criticism is that the music was loud with no option to adjust or mute, so I had to go running to change my system volume. Also in my very first bot game, the bot didn't move at all and just let me have the win. Subsequent bot games have all worked fine, though.
- Wed Oct 04, 2017 1:21 am
- Forum: Games and Creations
- Topic: [Android] GoGoAstro released !
- Replies: 4
- Views: 4583
Re: [Android] GoGoAstro released !
Neat little game. The graphics are nice and the whole thing seems well polished. I enjoy it a lot more after the difficulty patch. For things that could be improved: I think the star at the bottom looks out of place compared to how good everything else looks. Also, a mute button would be a sensible ...
- Wed Oct 04, 2017 12:24 am
- Forum: Support and Development
- Topic: Am i using the Draw function wrong?
- Replies: 3
- Views: 3455
Re: Am i using the Draw function wrong?
To expand on grump's answer a little: The game loop (where love.load, love.draw, love.update, etc get called) is actually defined in the love.run function. If you don't make a love.run function, a sensible default is provided for you (check it out on the wiki). So if you're just using the default, l...
- Sun Sep 10, 2017 12:57 am
- Forum: Support and Development
- Topic: How to set your enemy pcs to random.
- Replies: 2
- Views: 3269
Re: How to set your enemy pcs to random.
Check out love.math.random on the wiki. You can use that to get random numbers which you can then use to determine which enemy to spawn. For example, if you had 3 types of enemies, you'd get a random number between 1 and 3 and then spawn in the corresponding npc.
- Mon Aug 28, 2017 7:57 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722549
Re: What's everyone working on? (tigsource inspired)
Hey dudes. First post, löving this framework. My first test project was a top-down shooter/RTS hybrid thing that I'm not totally sure I'm going to finish, but it spun off into this project: A map editor. I was hand coding my tile/collision/entity maps and I wanted an easier and more visual way to wh...