Search found 25 matches
- Sat Oct 21, 2017 10:38 am
- Forum: General
- Topic: collision problem
- Replies: 6
- Views: 5129
Re: collision problem
Can you post the code that uses this? I.e., a love file? Also it'd be easier to read w proper indentation.
- Fri Oct 20, 2017 7:25 pm
- Forum: General
- Topic: love.load vs stuff at top of main.lua
- Replies: 10
- Views: 11237
Re: love.load vs stuff at top of main.lua
I get the feeling that love.load only exists because that's how other game frameworks do it, even those in languages where code cannot be executed outside of a function or classes. Load() would be necessary in such languages, but effectively is not necessary in lua. For example, you could just put e...
- Fri Oct 20, 2017 5:49 pm
- Forum: General
- Topic: love.load vs stuff at top of main.lua
- Replies: 10
- Views: 11237
love.load vs stuff at top of main.lua
Is there any effective difference between putting stuff in love.load() versus just putting stuff in the beginning of main.lua? Why would you choose one over the other?
Thanks!
Thanks!
- Fri Oct 20, 2017 1:49 am
- Forum: Libraries and Tools
- Topic: toboolean function
- Replies: 22
- Views: 16808
Re: toboolean function
"Extremely" robust.
- Thu Oct 19, 2017 7:53 pm
- Forum: Libraries and Tools
- Topic: toboolean function
- Replies: 22
- Views: 16808
Re: a small toboolean function
Well... I think there is such a thing as bad code. For example, it is possible to overcomplicate things, especially for programmers who are naturally systematizers. One example is "Fizz-Buzz Enterprise Edition." https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpriseEdition Fizz-Buzz...
- Thu Oct 19, 2017 5:55 pm
- Forum: Libraries and Tools
- Topic: toboolean function
- Replies: 22
- Views: 16808
Re: a small toboolean function
Hah... aww, c'mon guys, that's mean-spirited.
I want to know which Love forums poster is Hans_Meiser_Koeln.
Also, this bad code forum looks interesting.
I want to know which Love forums poster is Hans_Meiser_Koeln.
Also, this bad code forum looks interesting.
- Wed Oct 18, 2017 7:15 pm
- Forum: Support and Development
- Topic: [SOLVED] Accessing shift+<...> scancodes?
- Replies: 2
- Views: 3082
Re: Accessing shift+<...> scancodes?
I think scancodes are dependent on the specific keys pressed and are independent of which particular keyboard layout you have or whether modifier keys like shift, ctrl, whatever, is pressed. For example, the . key on a US keyboard will produce the same scancode regardless of whether shift, ctrl, wha...
- Wed Oct 18, 2017 11:15 am
- Forum: General
- Topic: how to reduce CPU usage ?
- Replies: 8
- Views: 7313
Re: how to reduce CPU usage ?
How long is your code?
- Mon Oct 16, 2017 8:05 pm
- Forum: General
- Topic: [SOLVED] Help with saving level data
- Replies: 6
- Views: 4435
Re: Help with saving level data
look up a serialization library such as:
https://love2d.org/wiki/Tserial
It'll convert your day into a string which you can write to a file and will convert a string back to a table for loading from a file.
https://love2d.org/wiki/Tserial
It'll convert your day into a string which you can write to a file and will convert a string back to a table for loading from a file.
- Sun Oct 15, 2017 3:30 pm
- Forum: General
- Topic: making a platform game with destructible terrain?
- Replies: 4
- Views: 4484
Re: making a platform game with destructible terrain?
Well... I think you should start with the easiest thing and build out the system from there. Maybe start with a player represented by a table with an x and y position. Every frame update the position based on input. Then add gravity and floor collision detection. Then add a data representation to re...