Search found 12 matches
- Thu Aug 31, 2017 1:23 pm
- Forum: General
- Topic: HUMP: Gamestates. Cleanup question
- Replies: 3
- Views: 3522
Re: HUMP: Gamestates. Cleanup question
Sorry to not answer your question directly, but it seems adding a Timer.clear() to the leave function did the trick. But I guess my larger question is, should I be making all of those variables local, and passing them to things, rather than making them global? I guess this is more of a large scale s...
- Thu Aug 31, 2017 12:13 pm
- Forum: General
- Topic: love2d install error
- Replies: 10
- Views: 8751
Re: love2d install error
Try putting that same information into Settings:System
- Wed Aug 30, 2017 7:17 pm
- Forum: Support and Development
- Topic: Bluetooth and local multiplayer
- Replies: 3
- Views: 4362
Re: Bluetooth and local multiplayer
Spaceteam uses bluetooth or local wifi (it's not made with LOVE, but just as an example).
I think local wifi may be the way to go anyway.
(Also Spaceteam is amazing and everyone should play it. Great at parties!)
I think local wifi may be the way to go anyway.
(Also Spaceteam is amazing and everyone should play it. Great at parties!)
- Wed Aug 30, 2017 6:58 pm
- Forum: General
- Topic: HUMP: Gamestates. Cleanup question
- Replies: 3
- Views: 3522
HUMP: Gamestates. Cleanup question
Hi all, I'm trying to wrap my brain around Hump's gamestate functions. I've got them working in that I can switch from my main menu to my "gameLevel1" and back again. The issue is, every time I switch back and forth, it seems like all my enemy and pickup generators are doubled. If I switch...
- Fri Aug 18, 2017 12:59 pm
- Forum: General
- Topic: love2d install error
- Replies: 10
- Views: 8751
Re: love2d install error
The path looks correct, I have a couple questions though:
1) Have you closed and re-opened ZeroBrane Studio after making that change to the config? It won't take effect until you do.
2) Was this in Settings:System or Settings:User?
1) Have you closed and re-opened ZeroBrane Studio after making that change to the config? It won't take effect until you do.
2) Was this in Settings:System or Settings:User?
- Fri Aug 18, 2017 12:45 am
- Forum: Support and Development
- Topic: [SOLVED] Error: Attempt to call upvalue (a nil value)
- Replies: 2
- Views: 6123
Re: Error: Attempt to call upvalue (a nil value)
OMFG.
Jesus. So simple. I *knew* it was going to be something simple.
Thank you. *puts head down in shame and shuffles away*
Jesus. So simple. I *knew* it was going to be something simple.
Thank you. *puts head down in shame and shuffles away*
- Thu Aug 17, 2017 8:32 pm
- Forum: Support and Development
- Topic: [SOLVED] Error: Attempt to call upvalue (a nil value)
- Replies: 2
- Views: 6123
[SOLVED] Error: Attempt to call upvalue (a nil value)
Hi all! I'm back with another question. So I'm using hump's class system, and everything is going swimmingly so far. Or was, until I added another class. Which to me means I screwed something up in the code for the new class. I've made classes before and it went fine, which has me pulling my hair ou...
- Thu Aug 17, 2017 3:44 pm
- Forum: General
- Topic: How exactly should I learn
- Replies: 18
- Views: 23777
Re: How exactly should I learn
Here is a tutorial that really helped me wrap my brain around Lua/Love: http://sheepolution.com/learn/book/contents The thing is, there is no one answer to any of this stuff. For example, when it came time to do collisions detection, I looked around. It looked like the one built into Love was overki...
- Thu Aug 17, 2017 3:32 pm
- Forum: General
- Topic: Anyone run Love2d on Cloud9 IDE?
- Replies: 2
- Views: 2949
Re: Anyone run Love2d on Cloud9 IDE?
I tried this, but found that I couldn't find any good way to actually test the game I was making. There was some workaround to actually VNC into the Cloud9 box you were working on, but I couldn't get it popped up from there, due to some sort of graphics driver issue. It was a huge mess.
Good luck!
Good luck!
- Mon Aug 14, 2017 6:37 pm
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 133191
Re: [library] bump.lua v3.1.4 - Collision Detection
Nice! Thank you, that actually makes a ton of sense!
And good tip on the require thing. I know about things being case sensitive, but I must have overlooked that one. Thanks again!!
And good tip on the require thing. I know about things being case sensitive, but I must have overlooked that one. Thanks again!!