Hi lovers! I released a new video about creating levels using exported map data from the Tiled editor. I'll be posting a repo with branches of each episode on GitHub soon as well.
Thanks for the suggestions! Yeah I need to put up a repo, I made the mistake of not creating one in the first episode. I like the idea of showing what will be made in the beginning
Hi lovers! I've added a new tutorial about implementing collision with bump.lua! I really enjoy using bump.lua because of its simplicity and efficiency, so I've decided to use it in my platformer tutorial series instead of reinventing the wheel. I would be happy to hear any suggestions, questions, ...
Hi lovers! I'm making a tutorial series which will try to show how to make a relatively simple 2D platformer and am trying to get the word out. I only have the first video out right now which covers basic player movement and platformer physics, but I'm currently working on adding more videos to the...
Hi LÖVErs, I teamed with Alex Yang (Turnacoda) to develop Phil , a top-down puzzle game, during Ludum Dare's 39th jam. The game features lighting effects using light_world and challenging level design. We intended on going towards procedural generation and turn based mechanics, but it lacked fun me...