Search found 8 matches
- Tue Sep 08, 2020 4:08 pm
- Forum: General
- Topic: Debug with Lua, LOVE, VS Code
- Replies: 3
- Views: 21004
Debug with Lua, LOVE, VS Code
Hello! :awesome: I would like to know how you approach debbuging with LOVE ? I am using VS Code with the plugin 'tomblind.local-lua-debugger-vscode'. I started briefly with ZeroBrane Studio and the debugger worked very well, but was much more happy with vs code. I would like to uninstall zbs, but st...
- Tue Sep 08, 2020 3:46 pm
- Forum: Libraries and Tools
- Topic: Hook Library
- Replies: 13
- Views: 21592
Re: Hook Library
Hello! I think it is similar to: https://hump.readthedocs.io/en/latest/signal.html
Am I right?
Am I right?
- Wed Apr 15, 2020 8:07 am
- Forum: Support and Development
- Topic: Using LÖVE with Visual Studio Code
- Replies: 9
- Views: 28245
Re: Using LÖVE with Visual Studio Code
My love2d extension run 'love --console .' Is this similar to lovec.exe ?
I tried lovec.exe and can't see any difference.
I tried lovec.exe and can't see any difference.
- Tue Apr 14, 2020 6:36 pm
- Forum: Support and Development
- Topic: Using LÖVE with Visual Studio Code
- Replies: 9
- Views: 28245
Re: Using LÖVE with Visual Studio Code
I put that in user settings.json: "launch": { "configurations": [ { "type": "lua-local", "request": "launch", "name": "Debug LOVE", "program": { "command": "love" }, "args": [ &quo...
- Sat Apr 11, 2020 9:22 am
- Forum: Support and Development
- Topic: Using LÖVE with Visual Studio Code
- Replies: 9
- Views: 28245
Re: Using LÖVE with Visual Studio Code
Thanks to both of you! That was really helpful and I have now everything I need to learn and make games
- Wed Apr 01, 2020 10:33 am
- Forum: Support and Development
- Topic: Using LÖVE with Visual Studio Code
- Replies: 9
- Views: 28245
Using LÖVE with Visual Studio Code
Hello, I start learning Lua and plan to make games with LÖVE. I want to code with Visual Studio Code. I have installed and set up 'Code Runner' to launch lua53.exe (lua-5.3.5_Win64_bin) and vscode-lua for Intellisense and Linting. I see two plugins for LOVE: LOVE by bschulte and Love2D Support by Pi...
- Sat Aug 05, 2017 10:35 am
- Forum: Support and Development
- Topic: table.next()
- Replies: 2
- Views: 2580
Re: table.next()
Thought I cancelled my post...
Don't know how I could miss the next function in stages.lua.
Thanks for the info !
Don't know how I could miss the next function in stages.lua.
Thanks for the info !
- Thu Aug 03, 2017 4:33 pm
- Forum: Support and Development
- Topic: table.next()
- Replies: 2
- Views: 2580
table.next()
Hello,
I was looking the source of this platformer engine : https://yal.cc/love2d-platformer-engine/
In the love.load() we can see level.next()
I have no idea what this line does. It is the same as this : https://www.lua.org/manual/2.4/node31.html ?
Can you explain me what it does ?
Thank you.
I was looking the source of this platformer engine : https://yal.cc/love2d-platformer-engine/
In the love.load() we can see level.next()
I have no idea what this line does. It is the same as this : https://www.lua.org/manual/2.4/node31.html ?
Can you explain me what it does ?
Thank you.