I'm not meaning remove the abstraction layer, but instead allow people to get below it.
Search found 4 matches
- Fri Sep 22, 2017 6:53 pm
- Forum: General
- Topic: [Suggestion] Allowing people to access OpenGL/SDL functions
- Replies: 5
- Views: 5078
- Sun Sep 17, 2017 7:26 pm
- Forum: General
- Topic: [Suggestion] Allowing people to access OpenGL/SDL functions
- Replies: 5
- Views: 5078
[Suggestion] Allowing people to access OpenGL/SDL functions
Hello. I have wanted to make a 3D game, but most 3D engine that use lua are too complicated and the engines I do understand (UE4 and unity, ik they dont use lua but I understand them) don't run well enough on my computer. I was planning to use Love2D to make a 3D game by calling Dll functions using ...
- Sun Aug 20, 2017 2:34 pm
- Forum: Support and Development
- Topic: How to make a doom-like engine/game?
- Replies: 13
- Views: 16897
Re: How to make a doom-like raycaster?
--REMOVED AS I WAS WRONG AND WAS AN IDIOT--
- Sun Aug 20, 2017 1:15 pm
- Forum: Support and Development
- Topic: How to make a doom-like engine/game?
- Replies: 13
- Views: 16897
How to make a doom-like engine/game?
Hello! I have been working on an arena shooter in the GZDoom engine, and I thought to myself "If doom is just projected 2D, why don't I make my own engine to suit the game?" (Yes, I know GZDoom is actual 3D, but I was meaning the original doom). So I got to work on a renderer, and I have m...