Search found 86 matches
- Thu Jul 12, 2018 9:19 am
- Forum: Support and Development
- Topic: Compound Shapes?
- Replies: 7
- Views: 8025
Re: Compound Shapes?
Thank you! I have one last question about excluding shapes from other shapes hit boxes, like a cookie cutter. Is it possible to do that and draw it as well? you're seriously asking for it now, it's likely not gonna be practical for you (vs simply drawing a concave polygon or maybe two if you want a...
- Wed Jul 11, 2018 10:04 am
- Forum: Support and Development
- Topic: love api reference in one page (for coding in the park etc)
- Replies: 2
- Views: 3400
Re: love api reference in one page (for coding in the park etc)
this is wonderful thanks, i was digging out scrapy and all sorts
sorry i didn't even notice that, yeah big but i have enough space atm
sorry i didn't even notice that, yeah big but i have enough space atm
- Tue Jul 10, 2018 2:42 pm
- Forum: Support and Development
- Topic: Indexed 16 colour palette simulation?
- Replies: 24
- Views: 25068
Re: Indexed 16 colour palette simulation?
i could do palette animations fast, i could just save the frames in advance... however it depends what you need of course anyway i only really need this to take say my grey template images and add colour, myself i can only really be bothered for like say player colour, blue and red enemies on teams ...
- Tue Jul 10, 2018 2:34 pm
- Forum: Support and Development
- Topic: Compound Shapes?
- Replies: 7
- Views: 8025
Re: Compound Shapes?
looks correct to me, you're adding the shape to the body the same way i do
you can use the Fixture:setUserData( value ) to attach some thing to the fixture like a table, you then look for this thing and react appropriately in the physics callback
you can use the Fixture:setUserData( value ) to attach some thing to the fixture like a table, you then look for this thing and react appropriately in the physics callback
- Tue Jul 10, 2018 2:30 pm
- Forum: Support and Development
- Topic: how to put a time
- Replies: 2
- Views: 3414
Re: how to put a time
or
Code: Select all
--save start time
start_time = love.timer.getTime()
--to get the time since start
time_elapsed = love.timer.getTime() - start_time
- Tue Jul 10, 2018 9:47 am
- Forum: Support and Development
- Topic: love api reference in one page (for coding in the park etc)
- Replies: 2
- Views: 3400
love api reference in one page (for coding in the park etc)
Hi
A quick question. Is this up to date:
https://love2d-community.github.io/love-api/
Or is there any way anyone spiders the api or anything because it's useful to have an offline reference.... can you download the wiki at all in a zip or something?
Thanks, very useful to offline coders, Rich
A quick question. Is this up to date:
https://love2d-community.github.io/love-api/
Or is there any way anyone spiders the api or anything because it's useful to have an offline reference.... can you download the wiki at all in a zip or something?
Thanks, very useful to offline coders, Rich
- Tue Jul 10, 2018 9:20 am
- Forum: Support and Development
- Topic: some moonshine effects broken? any new changes?
- Replies: 0
- Views: 2700
some moonshine effects broken? any new changes?
Hi
Some of the, admittedly, less important moonshine effects are broken for me, I can't seem to see CRT or Filmgrain for instance
https://github.com/vrld/moonshine --git
https://github.com/vrld/moonshine/issues/45 --issue
Has anything changed at all that this might be to do with.
Thanks, Rich
Some of the, admittedly, less important moonshine effects are broken for me, I can't seem to see CRT or Filmgrain for instance
https://github.com/vrld/moonshine --git
https://github.com/vrld/moonshine/issues/45 --issue
Has anything changed at all that this might be to do with.
Thanks, Rich
- Sun Jul 08, 2018 8:00 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1080308
Re: Distributing your games (making a .love file)
here's my masterpiece for mac OSX, worked on Mavericks, works on High Sirrera :cool: (mac users are cool obviously) # builds the entire current folder into a love file # designed to be double clicked from mac OSX finder # should be saved as a .command file with "sudo chmod +x" applied to i...
- Sun Jul 08, 2018 7:56 pm
- Forum: Support and Development
- Topic: trust and sandboxing
- Replies: 0
- Views: 2529
trust and sandboxing
Does Love 2D have a sandboxed executable at all? (other than HTML5 experiments) I'm confronted by trust issues soon maybe in trying to get people to test my code... i don't really need access to the filesystem except for the odd little reflection thing i've been doing to manage my assets in some deb...
- Wed Jul 04, 2018 10:40 am
- Forum: Support and Development
- Topic: firing a missile from my ship, is it possible to have an EASY function like Unity 3D
- Replies: 9
- Views: 7338
Re: firing a missile from my ship, is it possible to have an EASY function like Unity 3D
edit: er oh i get it.... sorry i was not reading the lua
thanks for all information, future problems now sorted to, all completely closed!
thanks for all information, future problems now sorted to, all completely closed!