Search found 13 matches
- Wed Feb 27, 2019 5:18 pm
- Forum: Games and Creations
- Topic: snake12
- Replies: 6
- Views: 11758
Re: snake12
Well done. I like the idea. Scored 10
- Wed Feb 06, 2019 7:57 pm
- Forum: General
- Topic: Methods for accurately detecting collisions in a platformer?
- Replies: 4
- Views: 9418
Re: Methods for accurately detecting collisions in a platformer?
Actually, the author of Celeste – Matt Makes Games, has written and article that just answers some of your questions: https://mattmakesgames.tumblr.com/post/127890619821/towerfall-physics That system was used in his previous game, but I think it may teach you something. It is not a standard method o...
- Wed Feb 06, 2019 11:06 am
- Forum: Support and Development
- Topic: [Solved] Collision Check in 2D Platformer
- Replies: 5
- Views: 6072
Re: [Need help] Collision Check in 2D Platformer
There are several ways to deal with collisions if you have a tilemap. AdrianN just showed a way for boxes that are not tile-based. Here is a nice tutorial (not in lua, but easily to implement) that looks further into topic: https://jonathanwhiting.com/tutorial/collision/ The problem with your code i...
- Thu Jan 31, 2019 6:02 pm
- Forum: Games and Creations
- Topic: Save the Zombies
- Replies: 1
- Views: 4320
Re: Save the Zombies
Hey semordnilap! Nice game for a start. I gave it a go and spent a few funny minutes :) Crisp and colourful choice for visuals, but it would be a lot better with sound effects (and, as you said, some animation). As for the bugs, I think there is a problem with launching spit bombs, I had to click a ...
- Wed Jan 23, 2019 8:27 pm
- Forum: Games and Creations
- Topic: They See Us
- Replies: 1
- Views: 6504
Re: They See Us
Nice, quite finished as for gamejam. Had some fun with killing the cows, making them run into each other or happy little spikes :) Great audio and visuals, animations and terrain. Gameplay and interactions weren't so interesting though, felt just as an ordinary pac-man clone. I encountered some heav...
- Sat Jan 05, 2019 4:46 pm
- Forum: Games and Creations
- Topic: Little Game - hardcore puzzle-platform about teleporting
- Replies: 4
- Views: 7324
Re: Little Game - hardcore puzzle-platform about teleporting
Nice gem :) Dope audiovisuals and gameplay. I haven't played through the whole game yet, but I like the ideas for levels. I felt that this in which you protect button from fireball using boxes, the one with skeleton deadly loop (which you've shown on a gif) and part when you hide behind the box whil...
- Sat Jan 05, 2019 1:50 pm
- Forum: Games and Creations
- Topic: Lucky Number 13
- Replies: 3
- Views: 5501
Re: Lucky Number 13
Wow, that was great! I love those funny sounds, "swooshes" and "puffs" of the weapons :) Whole voice acting was hilarious as the story went absurd. And nice work with those little details: chair spinning when hit with the pistol or plants sliding on the floor. Gameplay-wise I did...
- Fri Oct 12, 2018 12:35 pm
- Forum: Games and Creations
- Topic: LandR - A puzzle platformer made with LÖVE
- Replies: 13
- Views: 16246
Re: LandR - A puzzle platformer made with LÖVE
Nice, I really like the simplicity of controls and audiovisuals. Haven't felt the 'hand coordination' yet, but the core idea is dope. Good use of buttons and button combinations, I don't think that I would manage anything more than sole arrows for the first level :) Oh, and I've had no problems with...
- Fri Oct 12, 2018 12:12 pm
- Forum: Games and Creations
- Topic: Jellystastic
- Replies: 3
- Views: 6837
Re: Jellystastic (Alpha-v2)
Hello, not bad, seems you have quite a lot of content, but the mechanics need polish. Aside from not-so-snappy collision system, I feel that the game is a little unfair. Why do doors and elevators brake when hit with meteoryte? You can easily get stuck in wrong world without any hope for moving forw...
- Thu Oct 11, 2018 6:56 am
- Forum: General
- Topic: May love2d planned move to github?
- Replies: 20
- Views: 21090
Re: May love2d planned move to github?
Bitbucket also uses git, you know. So there's no difference in usage from console or any git client
@Down:
Ok, you're right. I thought that bitbucket hosts only the git repos. Thanks!
@Down:
Ok, you're right. I thought that bitbucket hosts only the git repos. Thanks!