Search found 3 matches
- Tue Jul 25, 2017 5:07 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838674
Re: Simple Tiled Implementation - STI v0.18.2.1
Moving a player is working, but map scale and moving a camera with the player doesn't work. local sti = require "sti" function love.load() windowWidth = love.graphics.getWidth() windowHeight = love.graphics.getHeight() love.physics.setMeter(32) map = sti("map.lua", { "box2d&...
- Sun Jul 23, 2017 5:45 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838674
Re: Simple Tiled Implementation - STI v0.18.2.1
Works, thanks a lot
- Sun Jul 16, 2017 4:31 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838674
Re: Simple Tiled Implementation - STI v0.18.2.1
I have some trouble with displaying a player sprite. I'm doing steps from tutorial http://lua.space/gamedev/using-tiled-maps-in-love but player sprite doesn't appear. My sprite related in attachments. local sti = require "sti" function love.load() windowWidth = love.graphics.getWidth() win...