Search found 2 matches
- Thu Jul 06, 2017 4:30 pm
- Forum: Support and Development
- Topic: [solved] sti/gamera woes
- Replies: 2
- Views: 3273
Re: sti/gamera woes
You mean eliminate SpriteSystem entirely, and dump the sprite-drawing code in CameraTrackingSystem? I tried that, but it didn't change anything. If I switch from using a camera library to using the code to translate the map from the lua.space article (uncomment a bunch of stuff in TileRenderSystem t...
- Wed Jul 05, 2017 6:52 am
- Forum: Support and Development
- Topic: [solved] sti/gamera woes
- Replies: 2
- Views: 3273
[solved] sti/gamera woes
Hey all, I'm a grade-A novice at game programming, trying to learn good ecs coding practices while slowly getting my feet wet with some love/lua libraries. (And hi hello forum, you've seemed very pleasant from my lurking, and I'm really enjoying working with love.) Right now my goal is to recreate t...