Search found 12 matches
- Mon Apr 02, 2018 6:03 pm
- Forum: Support and Development
- Topic: Emulator does not work with 11.0
- Replies: 2
- Views: 2414
Re: Emulator does not work with 11.0
That works. Thank You!
- Mon Apr 02, 2018 3:14 pm
- Forum: Support and Development
- Topic: Emulator does not work with 11.0
- Replies: 2
- Views: 2414
Emulator does not work with 11.0
Today I get a Upgrade to Version 11.0. I had made a ComputerCraft Emulator with Löve2d. You can find it here . But this Emulator does not work in the latest Version of Löve2d. It only shows a white screen. I know there a some deprecated messages, but it only means this Function will be removed in th...
- Thu Feb 22, 2018 4:21 pm
- Forum: General
- Topic: Read Line with Love File
- Replies: 4
- Views: 3668
Re: Read Line with Love File
It looks like your function can not support reading single Bytes. I need reading single bytes and reading single lines in the smae hadle like the io API.
- Thu Feb 22, 2018 3:46 pm
- Forum: General
- Topic: Read Line with Love File
- Replies: 4
- Views: 3668
Read Line with Love File
The Normal io API of LUA offers for reading file:read("*l"), file:read("*a") and file:read(number). But Love File only offer file:read(number). How can I read a Line and all? I had try this for reading lines: local str = "" while true do local c = file:read(1) if c == &...
- Tue Aug 15, 2017 2:59 pm
- Forum: Support and Development
- Topic: Distribute Game as Snap
- Replies: 1
- Views: 1956
Distribute Game as Snap
Is there any Snap Package for Love2d available, who I'm just have to to replace the .love file, rename it and built it with snapcraft?
- Mon Aug 14, 2017 3:02 pm
- Forum: Support and Development
- Topic: Loading font with more than 127 Chars
- Replies: 26
- Views: 17615
Re: Loading font with more than 127 Chars
I'm making a ComputerCraft Emulator, so I must load the CC Font. The most is working now, but some CC programs need Chars who are higher than 127. You can find the current source code here: https://github.com/Wilma456/CCLite.
- Fri Aug 11, 2017 11:24 am
- Forum: Support and Development
- Topic: Loading font with more than 127 Chars
- Replies: 26
- Views: 17615
Re: Loading font with more than 127 Chars
I've tried it with this: local glyphs = "\1\2\3\4\5\6\7\8\9\10\11\12\13\14\15\16\17\18\19\20\21\22\23\24\25\26\27\28\29\30\31\32\33\34\35\36\37\38\39\40\41\42\43\44\45\46\47\48\49\50\51\52\53\54\55\56\57\58\59\60\61\62\63\64\65\66\67\68\69\70\71\72\73\74\75\76\77\78\79\80\81\82\83\84\85\86\87\8...
- Thu Aug 10, 2017 5:15 pm
- Forum: Support and Development
- Topic: Loading font with more than 127 Chars
- Replies: 26
- Views: 17615
Re: Loading font with more than 127 Chars
I'm tying to load this File I have executed for i=1,255 do io.write(string.char(i)) end in the LUA Console and this was the Output: !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~����������������������������������������������������������������...
- Thu Aug 03, 2017 1:58 pm
- Forum: Support and Development
- Topic: Loading font with more than 127 Chars
- Replies: 26
- Views: 17615
Re: Loading font with more than 127 Chars
What did you mena with "supply character list manually"?
- Thu Aug 03, 2017 1:55 pm
- Forum: Support and Development
- Topic: Android compiling?
- Replies: 3
- Views: 3999