Search found 5 matches
- Fri Sep 01, 2017 6:43 pm
- Forum: Support and Development
- Topic: Drawing to a canvas with a closed window.
- Replies: 4
- Views: 4959
Re: Drawing to a canvas with a closed window.
Apologies for such a belated response. I've decided to go with the software rendering approach -- something I wasn't aware of beforehand. Granted it's not going to be as fast but speed is not a large concern in practice considering this image is only called upon once every 10 seconds. I am tempted t...
- Fri Aug 25, 2017 6:57 pm
- Forum: Support and Development
- Topic: Drawing to a canvas with a closed window.
- Replies: 4
- Views: 4959
Drawing to a canvas with a closed window.
I've been implementing a headless server for my game and I'm implementing a feature that effectively draws a simple approximation of the world and draws it to a canvas, sending it to the server admin over HTTP. However, I'm running into an issue: when running it in a completely headless operation by...
- Wed Aug 02, 2017 12:49 pm
- Forum: General
- Topic: Trying the new stuff in 0.11.0
- Replies: 40
- Views: 31673
Re: Trying the new stuff in 0.11.0
I've (very quickly) written a library for this purpose: -- 0.11.0 color compatibility library TwoFiftyFive = { Functions = {}, Init = function(t) for i = 1, #t do TwoFiftyFive.Make(t[i]) end end, Make = function(x) TwoFiftyFive.Functions[x] = love.graphics[x] love.graphics[x] = function(r,g,b,a) ret...
- Mon Jul 31, 2017 7:55 pm
- Forum: Support and Development
- Topic: Detecting/interrupting when a user is quitting the program
- Replies: 2
- Views: 2750
Re: Detecting/interrupting when a user is quitting the program
Excellent, thank you. :-)
I'm now worried to see what else I missed on the love function callbacks page!
I'm now worried to see what else I missed on the love function callbacks page!
- Sun Jul 30, 2017 11:29 am
- Forum: Support and Development
- Topic: Detecting/interrupting when a user is quitting the program
- Replies: 2
- Views: 2750
Detecting/interrupting when a user is quitting the program
I'm working on a multiplayer game, and I'm currently looking into a way to prepare the client for a shutdown with Alt-F4 or ⌘Q if a user tries to midgame. As it stands, both sides work, however if a player quits, it currently leaves the player on the server for a few brief moments. I've tried the us...