Search found 23 matches
- Thu Jan 23, 2020 11:16 am
- Forum: General
- Topic: Joystick input correction code
- Replies: 6
- Views: 9850
Re: Joystick input correction code
big thanks but i using modified code for game (warning my game using is only 4 movement modes. Player can go only 4 directions and fires two methods. joystick_is_gamepad=joystick:isGamepad() ; deadzone = 0.25 -- adjustable s = {}; ss= {} ; s.ax, s.ay,leftfirejs,ss.ax,ss.ay,rightfirejs = joystick:get...
- Tue Aug 20, 2019 10:35 am
- Forum: Support and Development
- Topic: 64 bit android apk file
- Replies: 4
- Views: 5255
Re: 64 bit android apk file
unfortunately i don';t found a solution to Startgamedev APK converter
It still 32 bit only
and i dont know how update it to 64bit
Authors leave his project i thinks ...
It still 32 bit only
and i dont know how update it to 64bit
Authors leave his project i thinks ...
- Tue Aug 20, 2019 10:29 am
- Forum: Support and Development
- Topic: This release is not compliant with the Google Play 64-bit requirement
- Replies: 7
- Views: 12484
Re: This release is not compliant with the Google Play 64-bit requirement
Hello i using Martin Fella's excellent 'startgamedev' to convert my .love file into a .apk file.
how to update this Startgamedev to 64-bit support?
What files i must change? Maybe exist new version?
It's only one method i knows to FAST create app, other i cannot repeat.
Please help!
how to update this Startgamedev to 64-bit support?
What files i must change? Maybe exist new version?
It's only one method i knows to FAST create app, other i cannot repeat.
Please help!
- Wed May 22, 2019 10:59 am
- Forum: Support and Development
- Topic: saving a canvas as an image
- Replies: 15
- Views: 16789
Re: saving a canvas as an image
wow! thanks i test it! it's a really long problem)
on android i use standart function.
it's really works on pc!
if it not works on android i think i can still use old command with canvas
on android i use standart function.
it's really works on pc!
if it not works on android i think i can still use old command with canvas
- Thu May 09, 2019 9:35 pm
- Forum: Support and Development
- Topic: saving a canvas as an image
- Replies: 15
- Views: 16789
Re: saving a canvas as an image
i have no idea... it just don't work and get some trash useless messages realfilename=sourcewrite(datatowrite,levelname); --realfilename - is correct path from savegame operator. ImageData = GAMEWINDOWCANVAS:newImageData(); filedata = ImageData:encode( "png" ); realfilename=realfilename..&...
- Thu May 09, 2019 5:35 pm
- Forum: Support and Development
- Topic: saving a canvas as an image
- Replies: 15
- Views: 16789
Re: saving a canvas as an image
to zorg you don't understang game already save game in special folder inside GAME folder, i just want to save image with savegame folder. i don't like ideology with "my documents" folder. good old games always do save in their folders. to HDPLocust for save game i use file=love.filesystem....
- Wed May 08, 2019 8:20 pm
- Forum: Support and Development
- Topic: saving a canvas as an image
- Replies: 15
- Views: 16789
Re: saving a canvas as an image
no answer.
maybe this impossible direct save file to folder with game with lua commands.
\
maybe this impossible direct save file to folder with game with lua commands.
\
- Sat May 04, 2019 10:07 pm
- Forum: Support and Development
- Topic: saving a canvas as an image
- Replies: 15
- Views: 16789
Re: saving a canvas as an image
love.filesystem.setIdentity('realpath'); GAMEWINDOWCANVAS:newImageData():encode('png', realpath..levelname.. 'x2.png'); Thanks but why it ignore realpath if i add it to filename? realpath interpreted incorrect /home/alex/.local/share/love/home/alex/Games/M2K/usr/bin/saves/m2ksavex Im use 0.10.2 but ...
- Sat May 04, 2019 9:48 pm
- Forum: Support and Development
- Topic: saving a canvas as an image
- Replies: 15
- Views: 16789
Re: saving a canvas as an image
I can save image to "1.png" like this? canvas need to change name used canvas? GAMEWINDOWCANVAS:getImageData():encode(filename) ERROR!! attempt to call a nil value i have canvas with gamefield named GAMEWINDOWCANVAS how to save it using this command ? i trying just canvas like in a origina...
- Sat Apr 20, 2019 6:56 pm
- Forum: Libraries and Tools
- Topic: luasteam - SteamWorks API Integration
- Replies: 18
- Views: 61699
Re: luasteam - SteamWorks API Integration
Sounds great!
Possible in future i thinking about steam
when i solve low FPS problem
Possible in future i thinking about steam
when i solve low FPS problem