Search found 5 matches

by drhayes
Tue Apr 03, 2018 6:23 pm
Forum: Support and Development
Topic: I can't log in to the wiki with my forum credentials
Replies: 1
Views: 1984

Re: I can't log in to the wiki with my forum credentials

Talked to bartbes in the Discord...

MediaWiki might've been barfing on my password before because of special characters. Generated a new password of length 30 with no special characters, and now I can get into the wiki.
by drhayes
Tue Apr 03, 2018 4:33 pm
Forum: Support and Development
Topic: I can't log in to the wiki with my forum credentials
Replies: 1
Views: 1984

I can't log in to the wiki with my forum credentials

Hey there.

Just like it says in the title. I can log in to the forum in an incognito window with my username and password just fine. When I try to use them in the wiki I get an error message saying "Incorrect password entered. Please try again."

Any ideas? Suggestions?
by drhayes
Wed Feb 07, 2018 3:58 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722740

Re: What's everyone working on? (tigsource inspired)

I'm working on a metroidvania (because of course I am, everyone is) called, for now, Basement. It's got crafting and, eventually, will have procedurally-generated levels and boss fights. Here are some screenies: Destroying a drone with a normal shot. Looks like it dropped some nanites: https://love2...
by drhayes
Mon Jul 31, 2017 6:32 pm
Forum: Games and Creations
Topic: reFU3L() - I guess you could call it the 'full' version of FU3L()
Replies: 8
Views: 10149

Re: FU3L() - A game made in 48 hours for the GMTK Jam

This game was a lot of fun! I went really slowly and crawled around looking for ships to kill. I played at work so didn't get a chance to up my score very much, too embarrassed to mention it here. Like someone else said, really juicy, love the shakes and particles. The controls were just great, and ...
by drhayes
Tue Jun 13, 2017 9:03 pm
Forum: Support and Development
Topic: Tiled-basic scrolling with tiles collision
Replies: 3
Views: 4117

Re: Tiled-basic scrolling with tiles collision

I haven't looked *too* closely at your code, but since you are declaring your map as an array of numbers then you know, for each position on your map, what kind of tile it is. For example, you know if tile (4,3) is water, grass, inside a building, whatever. As the player moves around in the world yo...