...and after quick testing, one resource loading function seems to work. I just make a love.audio.stop() and then reload stuff to same variables, so when love.draw() works, it has new content to work with.
This is solved then...
Search found 3 matches
- Fri May 05, 2017 3:33 pm
- Forum: Support and Development
- Topic: [SOLVED]How to implement new levels correctly
- Replies: 5
- Views: 5705
- Fri May 05, 2017 3:09 pm
- Forum: Support and Development
- Topic: [SOLVED]How to implement new levels correctly
- Replies: 5
- Views: 5705
Re: How to implement new levels correctly
Ok, thanks, I try to see if I can use those suggestions. Another way I see I could do this is that I make my own resource load function and in the beginning Löve calls it from love.load(), then I do it myself, when a level is complete. Let's see how this works...
Thanks!
Thanks!
- Fri May 05, 2017 10:35 am
- Forum: Support and Development
- Topic: [SOLVED]How to implement new levels correctly
- Replies: 5
- Views: 5705
[SOLVED]How to implement new levels correctly
I can make a game level with load, update, draw and everything works (which is a miracle, thanks devs!). However, if my character then should go to a new level with new graphics, music etc., how do I can start anew? I would need to save the progress for the character and then load new resources. Als...