Search found 3 matches
- Wed May 03, 2017 4:30 pm
- Forum: Support and Development
- Topic: Problem with Gaussian Blur Shader on android
- Replies: 2
- Views: 3290
Problem with Gaussian Blur Shader on android
I am trying to implement a gaussian blur filter no make a bloom effect for my game on android, however with the approach taken here https://github.com/vrld/shine/blob/master/gaussianblur.lua , I am having some perf issues and the results are not looking very bloomy (only with higher sigmas, which in...
- Tue May 02, 2017 9:11 pm
- Forum: Support and Development
- Topic: newShader is slow
- Replies: 4
- Views: 3976
Re: newShader is slow
I did try printing ouy the code, and making it too big was another part of the problem, together with some string concatenation. Aparently the time was not spent loading the shader but the shader was actually not working and making the screen never leave loading, and when simplified it was just the ...
- Sat Apr 29, 2017 4:27 am
- Forum: Support and Development
- Topic: newShader is slow
- Replies: 4
- Views: 3976
newShader is slow
I have a call to love.graphics.newShader that is taking 10s plus to finish in some cellphones. It is pretty similar to this one https://github.com/vrld/shine/blob/master/gaussianblur.lua I thought it might be a load issue and tried loading my shaders async, but love.graphics is not supported in sepa...